this post was submitted on 09 Aug 2023
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That's my bad. I didn't actually look at how the function works, so I got the arguments flipped. This is just a rough outline of how I'd imagine it to work; pseudo-code. 100% untested. Only there for the sake of argument.
packageNamesToModify
is the list of strings you're looking for here. As I said though, I can't know which packages are supposed to be changed. That's a piece of info you'd need to research and define yourself. This is just how you'd apply that knowledge through a mechanism.A function cannot "set" or "create" attributes. For better of for worse, there's no real meta-programming in Nix.
A function can only ever return a value. That value may be any of the primitive types such as booleans, strings, numbers, lists, attrsets etc. or even another function but it's always a value.
In the case of
overrideAttrs { ... }
, the return value is a derivation. In the case ofgenAttrs
, it's an attrset.That is correct. However note how I said that
overrideAttrs
is about overriding arguments tomkDerivation
? The canonical path tomkDerivation
isstdenv.mkDerivation
;)mkDerivation
is the way you set arguments for the stdenv..overrideAttrs
is how you "modify" the arguments to the stdenv of an existing package.I can absolutely see that. You'll get used to it though. When I was new to Nix, it took me quite a while to realise how you'd even do something like creating loops (spoiler: you don't).
I'd highly recommend familiarising yourself with basic functional programming concepts such as immutability, everything being a value (including functions, see lambdas), recursion, basic functional list comprehension (head/tail, map, filter, reduce) and perhaps even currying.
Nix is a great learning ground for the basics of functional programming as it's a pure expression language which is quite a bit more limited than an actual functional programming language.
That's what
buildInputs
are for. Addwhich
tobuildInputs
and it's available inside the sandbox. The stdenv takes care of putting its binaries into$PATH
and making its libraries discoverable.In the case of
which
, you'd probably need it in order to execute its binary during the build process though, sonativeBuildInputs
is more appropriate but that only truly matters for cross-compilation.Thanks for the explanation. I didn't make the connection that
buildInputs
is an attribute itself as it is an attribute ofstdenv
instead of the function describing the derivation directly. Or at least I think that's where my confusion comes from.Small correction, it wasn't
which
, but ratherenv
, I had those mixed up. The "issue" is described here: https://github.com/NixOS/nixpkgs/issues/6227 What created more problems was thatpatchShebangs
wouldn't work here because it appeared in a configure script that was created and run during the actual build process (I think the build process is horrible, but here it is in case you're inclined: https://github.com/BSI-Bund/TaSK/tree/master/tlstesttool the stuff in the 3rdparty directory gets downloaded, configured and linked against in the main program's build phase so you have no opportunity to actually follow the solution in that issue, similar to what is described here https://github.com/NixOS/nixpkgs/issues/6227#issuecomment-73410536. I got it to work in the end and like to tell myself that it's elegant but the project's build process is just bad in my opinion.https://pastebin.com/0GwLk1wP if you want to see an example of my level of nix-fu. I have programming basics but the nix language can be confusing sometimes. I'd say I have a basic understanding of things but as said before the more intricate stuff still escapes me.
The problem there isn't that
env
isn't available (it is, we have coreutils in stdenv) but rather that/usr/bin/env
(that specific path) does not exist in the sandbox.Yikes, you don't want that.
I didn't read the issue in full but, since everything is pre-downloaded, you can always fix these scripts.
For the auto-generated configure script for example, you'd have to patch the build step which generates the configure script to put in
${coreutils}/bin/env
rather than/usr/bin/env
. Simple as that.3rd party repositories can be patched during their respective fetches. You have to inject them anyways since there's no way to download 3rd party repos during a build.
You have to differentiate between the Nix expression language and using Nixpkgs' frameworks to define packages here. These are two entirely different skillsets with only a slight dependence on the former by the latter.
If you take a look at your expression, it only required fairly basic Nix syntax: Simple function calls, declaring recursive attrsets, string interpolation and attribute access. Most packages are like this.
Figuring out which attributes need to be set how and what that means is an entirely different skillset. Defining
patchPhase
in that attrset is trivial syntax-wise but figuring out what needs to be substituted using which stdenv "library" function is something else entirely.Looks pretty good btw. I'd look into whether the build could be coerced to link against Nixpkgs' versions of those libraries though instead of vendoring dependencies. Especially security-critical stuff like openssl. That'd probably also save you the trouble with the interpreter.
If you take a look at the build definition, there's this handy dandy
USE_3RDPARTYBUILD
option.I'd wager if you did
cmakeFlags = [ ... "-DUSE_3RDPARTYBUILD=OFF" ];
andbuildInputs = [ asio zlib openssl ... ];
(frompkgs
, not your fetched sources) it'd just work. (Might needpkg-config
innativeBuildInputs
but I don't think it uses that and will instead discover those deps via cmake.)If you can get rid of the vendoring, feel free to submit that to Nixpkgs ;)