this post was submitted on 10 Dec 2023
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Another player who was at the table during the incident sent me this meme after the problem player in question (they had a history) left the group chat.

Felt like sharing it here because I'm sure more people should keep this kind of thing in mind.

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[–] Damaskox@kbin.social 8 points 11 months ago* (last edited 11 months ago) (2 children)

Could magic overcome, resolve or undo a disability?

.

someone who chose to no longer be at my table after meeting a blind NPC

Sounds ridiculous to me.
Anything in roleplaying is possible, why not this stuff then?

.

I have a metal mini-titan in my chat text roleplay with friends. It got born 2 weeks ago (game lore time). It doesn't speak and understands pretty much nothing when other party members try to communicate.
Still they have been happy with my character and they have played normally.
(I have agreed that if it becomes too boring we can find machinery that helps communicating.)
I told about our game to an acquaintance and she seemed happy/intrigued of my character choice!

[–] pomodoro_longbreak@sh.itjust.works 2 points 11 months ago

Anything in roleplaying is possible, why not this stuff then?

Exactly, say it's a curse, or magic in nature. Or maybe just One of Those Things that we don't know how to change, but the character does their best, and kind people around that character support them and help them be as able as possible.

[–] Malgas@beehaw.org 1 points 11 months ago

Could magic overcome, resolve or undo a disability?

Some, certainly. Assuming D&D, mid-level clerics can restore missing limbs (and, though the spell description doesn't mention them specifically, I would argue ocular, auditory, and spinal injuries as well). So disability due to injury should at least be less common than in the real world.

Congenital issues, on the other hand, are much more difficult. Wish would work, but that's not exactly accessible.

That said, there's considerable potential for the magical equivalent of prostheses and other accessibility devices to be more effective than their real-world counterparts.