this post was submitted on 27 Sep 2024
-55 points (3.4% liked)
Videos
14323 readers
130 users here now
For sharing interesting videos from around the Web!
Rules
- Videos only
- Follow the global Mastodon.World rules and the Lemmy.World TOS while posting and commenting.
- Don't be a jerk
- No advertising
- No political videos, post those to !politicalvideos@lemmy.world instead.
- Avoid clickbait titles. (Tip: Use dearrow)
- Link directly to the video source and not for example an embedded video in an article or tracked sharing link.
- Duplicate posts may be removed
Note: bans may apply to both !videos@lemmy.world and !politicalvideos@lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just a minor correction: the 100$ one time deposit cannot be reclaimed manually. Instead, it gets automatically returned once your game hits 1000$ in sales.
https://partner.steamgames.com/doc/gettingstarted/appfee
The purpose of this fee is to block low effort automated scam games from misusing the shop.
Many successful indie devs have voiced that the 30% is actually impossible to beat for them if they tried other distribution approaches. Some even closed down their existing alternatives including self hosted shops which would grant them 100%, simply because the overhead costs ruin the percentage for them, plus a whole lot of time and effort that have to go into maintaining that.
Yes, steam has a very strong monopoly position on the games distribution market. That is problematic for all the usual reasons with monopolies. What makes steam unique is that the company behind it, Valve, has demonstrated in all their efforts that maximizing short term profits is not necessarily their prime directive. This can obviously change at any time, so being wary is always good, but convenience is simply extremely attractive to everyone involved, devs and customers alike.