Gyro on the LEFT stick is interesting. I usually have mine always on, but I guess with the track pad and everything you don't need to reach for the d-pad?
Dragonmind
That's also because they deleted thousands of negative reviews. I think the numbers was like 7,400? 7.5? There's a review talking about it.
This company sucks. It's like they throw so many ideas and things at a wall and then never foster or care for any of it. And then they take away the wall so anything that relied on it gets fucked when the app isn't available or works correctly anymore. And this is CONSTANT!
They deserve each and every loss. Pretty sure the only new developments sticking around are the Google Pixel phones. Who knows, maybe they'll delete features for the old ones in the future too. Or remove support for their phones entirely and randomly leave.
Sounds like a case where they'll shut down the entire location and move across the street.
It's truly disappointing when the good guys want to "fight fair" against quite literally the 1 situation where the founders put a backup plan in case of massive corruption of the system.
You could try turning up the haptics in the controller settings?
Thankfully, Biden recently gave the IRS some teeth to go after millionaires who rely on tax dodging. So there's hope as long as a criminal isn't put in charge to de-teeth the government again.
Just like a movie theater, people are used to 24fps in a movie and anything else makes it seem weird and less dreamlike to transport them into the world. (But games aren't 24fps movies, I know. Not the point)
When you clean up all of the visual post processing, the game will look extremely clean. Which makes it feel like it's missing some kinda extra polish. People are so used to all of these elements added for a grounded and dirtier experience that without them it looks, and more importantly, feels too game-y for Ubisoft. (Counter-Strike is super clean, for example)
Look at Resident Evil 2 Remake and you see every single cinematic option in the book, down to lens distortion, being used and being able to be turned off in the settings. It's the look and feel the studio wants to go for.
If it's shaders, you could potentially turn off downloading shaders in desktop mode. I don't actually know if things are a Stutter mess anymore after many changes in 3.5 if you do that. (That async stuff)
Nah, literally played Goldeneye at a party yesterday and it's still damn fun! We also played Smash 64 AFTER Ultimate and had fun too!
SBMM has the fatal flaw of expecting players to want to constantly improve with every match. Sometimes we want to play to relax, but that's never on its mind.
That's pretty damn neat to see it cross-formatted here!