Get "https://lemmy.eco.br/api/v3/community?name=Games%40lemmy.world": read tcp 172.27.0.2:47030->104.21.22.139:443: read: connection reset by peer.
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It's been a while since I've seen a "super serious fake gamer voice chat" trailer

Jokes aside, looks neat.

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^^^^

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Happy (belated) Veteran's Day! Sorry for posting this so late; I'm a recently retired veteran, so yesterday ended up busier than I expected.

And speaking of busy... I started these daily posts as 1.) a writing challenge for myself, 2.) a way to geek out about the games that I've been enjoying lately, and 3.) with the hope of adding some interesting and unique content to /c/games. But my ADHD/hyper-focus has been taking the wheel lately, and I've been taking longer and longer to write these up, not counting the several hours of gaming I do every night to acquire screenshots in the first place.

I was trying to find something to play the night before last and I ended up bouncing between several games that I just couldn't get into. Then I found Remember Me and it was so much fun, I didn't want to stop playing to write about it. I stayed up until dawn playing, then had so much on my schedule for that day, I didn't have time to write until later that night.

Basically, I've been spending most of my free time preparing these posts (which is a lot, considering I'm 100% retired now), and as much fun as it is, I need to cut back a bit and focus on other stuff in my life. Like actually finishing some of the fun and interesting games I've been writing about. I can't complete most of these games in a single night, despite my best efforts. But I don't want to make multiple posts about the same game several days in a row; I want to provide new and interesting content for you to read.

I'm not going to stop writing detailed (and spoiler-free) posts about video games, but I will cut back a bit on my posting schedule so it's not eating up all my free time. I never promised to do daily posts anyway; that was just a personal writing goal of mine and I've made it to 50 posts with only 3 days missed (including this one), so I'd consider that a win. I'll try to aim for an absolute minimum of a post a week; although I may post more often as I find and play interesting games. I still have a list of games I want to write about, so there's still plenty of content to come.

All of my screenshot posts have been archived on a blog, which you can find here. I draft them on the blog initially, then copy/paste to Lemmy and post both simultaneously. I have another blog where I review movies, although I've been ignoring it for over a year now and would like to get back into it; another reason I want to slow down these gaming posts. You can find a link to that blog on my blog profile if you're interested.

And now back to today's game...

Remember Me is a fascinating cyberpunk game taking place in Neo-Paris in the year 2084, a dark future where people have merged their brains with technology and can now have their memories accessed digitally. This has created a market for buying, selling and trading memories. This has also led to a surveillance society, where corporations can access memories and either wipe or replace them as they desire.

You play a French woman named Nilin, a memory hunter who can not only access memories, but has the extremely rare skill of editing details within them to give a person false memories. She's part of an underground resistance movement, fighting against Memorize, a corporation trying to create a monopoly on human memories. She's classified as an Errorist, which is not only the name for people who can create "error" or false memories, but is also a brilliant take on the word "terrorist."

I'd like to point out that this is a game developed by a French studio, the story takes place in Paris, and the French language is written on signs and billboards and graffiti throughout the game's world, so I felt it was appropriate to play this game in French with English subtitles to get the full effect. It's such a beautiful language and it felt wrong to play this game in English. Especially when Nilin has a British-English accent in the English version.

Unfortunately, this game originally released in 2013, so it wasn't designed for 4K displays and despite having that resolution option on the Steam version, the subtitles don't scale to the size of my screen. They're extremely tiny in these screenshots, so I apologize in advance for that. If you see a fuzzy white line across the bottom of a screenshot, open the image in a new tab and you can zoom in to read the subtitle.

Remember Me opens with Nilin squirming on the floor of a prison cell as her memories are erased. When the procedure completes, a doctor approaches her and asks her name. Surprisingly, she's able to remember her name! She doesn't remember much else though, so the doctor consults the head of the department, Dr. Quaid, and Nilin is scheduled for a more detailed memory wipe to scrape out any remnants.

Barely able to stand, she's directed to follow an orange line down the hallway, where she joins a queue for another memory wipe. While waiting in line, a voice pops into her head. A guy by the name of Edge, who claims he's attempting to rescue her.

The power goes out and a blast door next to Nilin raises a little bit, exposing a small gap. She's instructed to slip through the doorway. Her escape is detected though and she's pursued by a large robot, which she's barely able to stumble away from in her dazed state.

Eventually, she falls down an air vent and stumbles across a machine loading up bodies into caskets. She's told to climb into a casket, which she does begrudgingly. The machine seals her in the casket, then launches her out of the prison facility and into a river.

Edge explains who Nilin is and why she's had her memory wiped. Apparently, their resistance movement failed and everyone was rounded up except for their leader, Edge. Nilin was his best fighter though, so he's rescued her so she can help recover their resistance.

Her casket drifts up to Slum 404, a garbage-filled slum of Neo-Paris. She's freed by some scavengers known as Leapers. The correlation to lepers is not lost; deformed and monstrous, they're the corrupted and insane remnants of citizens whose memories have been edited too many times. Their instinct is to attack Nilin when they find her.

Suddenly remembering some basics on how to fight, Nilin is quick to take them down. Her memories start coming back a little at a time throughout the game, although only enough for her to remember key details. Edge informs her to travel to Tommy, her best friend and former memory hunter who is loyal to their cause. He runs a bar in the slums called The Leaking Brain.

He is grateful to see her, even though she doesn't remember him. He rescued her glove that she uses to manipulate memories, as well as her combat skin. He comments that it's a good thing they caught her on her day off, or else they would've gotten their hands on her high-tech gear.

But just as soon as she's suited up, a bounty hunter jumps out of the shadows! Olga Sedova, one of the best in the business, and she's out to collect the bounty on Nilin's head.

Before she can secure her though, Nilin gets her glove close enough to Olga's neck to grab hold of her memories. We're transported into her memory from three hours ago, when Olga was at a hospital watching Dr. Quaid tend to her husband.

Her husband had deleted too many memories over time, causing a syndrome that is breaking down his mind. It's implied that he may be turning into a Leaper. Dr. Quaid promises he can fix it; although it will be very expensive. A bounty for Nilin pops up and Olga promises she can pay, heading off to hunt Nilin.

At this point, you're able to fast-forward and rewind the memory, finding small glitches that you can edit in the details, like unfastening the husband's mask or removing one of his wrist straps. Changing these little details leads to a different outcome for the memory. Your goal is to find the right edits to make Dr. Quaid appear to have killed Olga's husband instead of saving him.

This part may take a while and some tinkering with various details until you find the right combination of edits, but once you figure it out, Olga is forced to watch as her husband dies a violent death due to Dr. Quaid's incompetence. Snapping out of the memory, Olga suddenly decides to side with you as revenge against Memorize for killing her husband! She offers to give you a lift to your next objective.

From here, you carry out missions for Edge, fight more people from your past whom you barely recall, return to the prison to regain more of your memories from their memory backups, and along the way, question who you really are and what you're actually fighting for.

This game is kind of like a cyberpunk version of Assassin's Creed. You're part of a shady underground organization, sneaking around, climbing all over the structures of Neo-Paris, and fighting the controlling organization ruling over the land, all while stealing and/or editing people's memories.

You can't free-roam like in Assassin's Creed though; you're stuck on a singular path toward your objective, which prevents you from back-tracking even a couple rooms as you progress forward. It does help keep you focused on the story, though. I've played nearly 7 hours and I just finished episode 4 out of 8 total. So the lack of exploration doesn't make this a quick story to burn through.

The combat is extremely fluid, too! You have combo streaks that you can build yourself from various types of attacks (power, healing, cooldowns for special attacks, and chain abilities). Completing combos will grant you points to eventually unlock even longer and more powerful combos, which can make defeating even the toughest enemies no effort at all.

Not to mention, Nilin is extremely light on her feet. Every time an attack is incoming, you can just press your jump button and she immediately cartwheels out of the way, or even flips over enemies' heads if she's up close in combat. You can weave and dodge in and out of a dozen enemies without taking any damage because they always indicate when they're about to strike.

You can also find collectibles in each level called Mnesist memories, which are cultural memories of Neo-Paris, preserving actual history so corruption from edited memories doesn't wash away what actually happened. These are more background lore, if you're interested in world building. They give a history of the fall of Paris during a global war in the 2040s and how Neo-Paris and its current social and economic structure sprouted from the ashes. As well as many other detailed bits of lore to flesh out the world.

One of the only things I didn't enjoy about this game is the camera controls. They're a bit dated and erratic. It is an older game, so it doesn't have smooth modern camera controls. It keeps trying to default the camera to a position that doesn't give a good view of your surroundings, so I found myself constantly adjusting the third-person camera, which didn't want to move smoothly and precisely most of the time.

Also, the shadows and lighting effects are pretty bad. There were tons of dark scenes where I could hardly make out Nilin or others. Her skin tone is so unnaturally dark and shaded in this game, it looks like she spent way too long in a tanning bed. The only time she looks halfway normal is when her face is directly illuminated in a bright space. But if the light wasn't directly on her face, even in bright sunlight, she was unnaturally shadowed.

But again, those are problems due to the age of the game. Physics engines have evolved a ton in the past decade, and if this game was remade today, it would look absolutely stunning. Even for its time, this is a gorgeous look into a future cyberpunk Paris. And the story is captivating and kept me engaged for hours. This is an incredible game, it just needs some tune-ups to the graphics and controls to be perfect.

The orchestral soundtrack gives this game a very cinematic feel, too. I wish they released the soundtrack on Steam so I could listen to its music outside of gameplay.

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Little Alchemy (littlealchemy.com)
submitted 15 hours ago by cyrano@lemmy.dbzer0.com to c/games@lemmy.world
 
 
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Today i Continue Uncharted 4. I Believe i am halfway done (having just got to chapter 11). Pixelfed has been making it easier to share more screenshots, so i have a few more for everybody!

Today's main screenshot i took at the foot of the tower at the end. I'm a bit disappointed i didn't get to climb it, but oh well.

This here is a Waterfall i took a screenshot of right before driving through it. Something about Waterfalls with caves behind it i love in games (Vent/Crawling sections too which this game has had a few of)

This here was the cave behind the Waterfall. I like how dark and damp it is back there. On my way out i enjoyed ramping out i did it a whole second time

I found a Lemur to go with my Rat from yesterday. I remember from my first play through in the next chapter there's a lemur you get to play with too. (I think there's an achievement for it as well)

I got the car stuck here. I wanted to go back and clip it because Sam was telling a joke right before i got unstuck and we fell into the ravine, but my Steam UI locked up for some reason and by the time i was able to get it back my recording was already overwritten

This was i just thought was funny because it's Nate on a Crate

Here's a pretty Landscape shot i took of the end of the Chapter. I angled it up again like with the statues from last time to give it a bit more of a foreboding vibe.

Finally here's the city at the start of the next chapter. this is probably one of the chapters i remember most from last time (along with the last chapter, and the Scotland Chapter)

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I doubt anything comes of it, but here's hoping.

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They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

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I know it's just 10 people but it's been a rough few months and I think it's a good idea to celebrate the small victories. : )

Edit: Link for the lazy on Steam

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(By game size he means scope of the game and huge open world maps, not game install size)

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(Limited time Overwatch 2 gamemode where they use the same maps and rules from Overwatch 1's first year)

Seeing scatter arrow and torbjorn armor threw me for a loop. I do wish they'd bring back OW1 proper rather than have it be a gamemode, but it's something at least.

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submitted 1 day ago* (last edited 1 day ago) by ampersandrew@lemmy.world to c/games@lemmy.world
 
 

From Crowbar Collective, the people behind Black Mesa, comes a single player and co-op roguelite blatantly channeling old Rainbow Six vibes, and I personally couldn't be happier, given the state of Rainbow Six now. Also, it's got LAN and split-screen.

https://store.steampowered.com/app/1843840/Rogue_Point/

Early access next year.

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Today i continued more of Uncharted. I have gotten into taking Clips of my Playthroughs i wanted to share, and so i started reusing my Pixelfed account. Just so everything is the same I will be hosting the images over there and then cross posting them over here (on the main instance). If you want to follow that to my account name is the same as here (Not to advertise or anything, just letting people know there are now options)

While i was running past this cliff face i swear i saw a Whale leap out of the water. I waited a good 5 minutes and it didn't come back out. I swear i'm not crazy, there was a whale in the sea.

There was also this clip where i panicked and meleed these enemies to death. My fear induced maneuver i feel like came out better than i expected

I also got this really cool photo of a Statue of Saint Dismas. Crop it right and i think it could make for a really Sick album cover.

Then there's this really cool bridge i had to cross. I'm trying to get all the Treasures, but i missed one and had to reload a checkpoint as the bridge would not let me go backwards.

This image was also really sick. I tilted the angle up a little to get a neat perspective. I feel like it really makes these creepy ass statues more foreboding.

This picture i don't have much of a story behind it, i just like how the rats look in this game.

Then finally i got a cool Action shot of Nate climbing a pillar. I feel like the tilt on it really added to it.

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