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r/startrek: The Next Generation

Star Trek news and discussion. No slash fic...

Maybe a little slash fic.


New to Star Trek and wondering where to start?


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1 Be constructiveAll posts/comments must be thoughtful and balanced.


2 Be welcomingIt is important that everyone from newbies to OG Trekkers feel welcome, no matter their gender, sexual orientation, religion or race.


3 Be truthfulAll posts/comments must be factually accurate and verifiable. We are not a place for gossip, rumors, or manipulative or misleading content.


4 Be niceIf a polite way cannot be found to phrase what it is you want to say, don't say anything at all. Insulting or disparaging remarks about any human being are expressly not allowed.


5 SpoilersUtilize the spoiler system for any and all spoilers relating to the most recently-aired episodes, as well as previews for upcoming episodes. There is no formal spoiler protection for episodes/films after they have been available for approximately one week.


6 Keep on-topicAll submissions must be directly about the Star Trek franchise (the shows, movies, books etc.). Off-topic discussions are welcome at c/quarks.


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Date Episode Title
11-21 LD 5x06 "Of Gods and Angles"
11-28 LD 5x07 "Fully Dilated"
12-05 LD 5x08 "Upper Decks"
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12-19 LD 5x10 "The New Next Generation"

Episode Discussion Archive


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Strange New Worlds (2025)

Section 31 (2025-01-24)

Starfleet Academy (TBA)

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Untitled comedy series


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Prodigy EP Aaron Waltke is continuing to update on progress on his mastodon account.

“The world needs to see this.”

We’re with you @GoodAaron@mastodon.social.

For those who missed it, Prodigy picked up a Children and Family Emmy nomination for 2021-2022 Outstanding Animated Series.

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The quality of Star Trek in 1997 was an embarrassment of riches. Some of the best parts of the Dominion War on Deep Space Nine, Scorpion and Year Of Hell on Voyager, and First Contact in theaters. It was a great year to be a Star Trek fan!

The quality of Star Trek that I've seen this year has been giving me similar feelings, watching them hit it out of the park every week, wondering how they are going to top the last one then watching them do it, again and again. Is it just me?

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One Star Trek: Strange New Worlds Scene Made Christina Chong & Paul Wesley Want To Puke

Now I want to rewatch this scene with what the actors were going through in mind. Egad.

https://www.slashfilm.com/1337874/star-trek-strange-new-worlds-christina-chong-paul-wesley-puke/

@startrek #StarTrek #StarTrekStrangeNewWorlds

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Star Trek's level of medical care is far more advanced than today's. As Beckett says in LD, "Doc will wave a light over it." Yet, in Star Trek people aren't shown doing hobbies and pastimes that are much different from what's done now. Still, I wonder about differences in a society where people know they won't be laid up for months for doing or trying something that some folks of today might look at and say, "nope, too dangerous." Injuries will still hurt, there's a big difference between say, a broken leg taking months to heal and possibly multiple surgeries, and Star Trek's healing of a broken leg in a matter of hours.

I'm trying to think of what I'd do differently if I had access to Star Trek level medical care. There are things I want to try, but I look at sideways because of the possible injuries. It's mild, but one thing I think I'd try again is skating. I injured my knee roller skating at a rink years ago, and that knee is still a problem. That injury left me skittish of skating. If I knew an injury from skating (within reason) could be an easy fix, I would have given it another go.

Is there a pastime you'd be more willing to try, or try again, if Star Trek level medical care was available?

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Chat Game/Narrated AI Star Trek Adventure Game

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Your opinions will never be removed from the community. Even if you say you don’t like a particular series, character, writer or producer.

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Fan Made Shows/Movies? (mastodon.world)
submitted 1 year ago* (last edited 1 year ago) by lxskllr@mastodon.world to c/startrek@startrek.website
 
 

Fan Made Shows/Movies?

@startrek

Any particular shows people here like watching? I've seen Renegades and a few others. I'm currently in the middle of Phase II. The special effects impress me for the budgets involved, and the writing/acting makes me appreciate the professionals more :^P I don't want to shit on any of them though. The effort is solid, and they're still an enjoyable watch.

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Here's a review of the first five episodes of the second season of Star Trek: Strange New Worlds https://vocal.media/futurism/review-of-star-trek-strange-new-worlds-2-1-2-5 #startrek #strangenewworlds @startrek

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Hello, all! Several days ago, one of you fine Lemmings posted a link to the new solo-oriented edition of Star Trek: Adventures. As one does, I immediately bought it and read the entire 300-some-odd pages. Lol. If anyone else was considering doing so, or is even remotely curious about it, here are my first impressions and a sampling of what the game (and its incredible matrix tables) has allowed me to create thus far.

These are just my spur-of-the-moment ramblings, so I hope they are still useful.

Rules

  1. The rules are incredibly simple. Now, that's not to say that there aren't complexities to certain aspects of the game, but it, like its regular Adventures counterpart, is extremely narrative driven.
  2. While being designed for solo play, it is absolutely possible to use this system in a group. In fact, it's probably the easiest thing to set up for a group in the genre. I was able to get four of my friends up to speed, with generated characters, and into a session in less than an hour. That's nearly unheard of for TTRPGs, at least in my experience.

Gameplay

  1. Combat is a bit lackluster. It works very well, but it is bare-bones. Luckily, the rules from the regular books can transition pretty seamlessly into Captain's Log. It's even suggested for players that want "more crunch" with the combat systems.
  2. The momentum and threat mechanics provide some really fun twists that keep the story chugging along before it can stagnate and get stale.
  3. Despite the urge to let the randomness of everything take over for solo play, I've found over a few sessions that it's best to outline the entirety of the "episode" first. It doesn't detract from the fun at all, and it allows you to focus solely on the development and challenging of your character's values.
  4. With a basic understanding of the "yes/no probability matrix" and some dice, or a phone app, you can literally play this anywhere. It is that flexible. Of course, nothing beats modeled miniatures in my mind, but I digress.
  5. The tables. Oh, man, so many wonderful, beautiful, gorgeous tables. The last third of the book is just matrix tables to help create and complicate the myriad random Star Trek situations you might find yourself in. Honestly, the book is worth the price just for the tables. I'm not kidding.

Rating
Overall: 8.5 / 10
Incredibly robust and fun, with enough of a random kick to keep things feeling like your exploring the unknown no matter how much preparation you do.
Complexity: 3.5 / 10
If you're already familiar with the Trek universe, you can learn the entire game in an afternoon and be playing before the kids start to get home from school.
Combat: 6 / 10
As I mentioned earlier, the system is very basic. It's still fun, given enough narrative spice, but it isn't impressive on its own.
Characters: 9 / 10
The ability for this game to quickly generate believable friendly and hostile NPCs with their own varied motivations, outlooks, and backstories is insane. If it isn't the best out there, it's still one of the best I've ever personally used.
Locations: 9 / 10
As above, so below. The game does with locations what it does for characters.
Length: 7 / 10
There is a bit of groundwork that goes into setting up any game like this, but it goes quickly, in no small part to the (yes, I'm still on about them) crazy good tables.


What I've got for you here is a sampling of the game so you can get a feel for how it works, coupled with a single scene of my actually playing of it. One of the most important things I want to communicate is that, even though this is a game, it feels more like a series of incredibly intricate writing prompts. It isn't a bad thing at all, and I've been having a blast, but I want you to know what you're getting into before spending your money on it.

I used the in-game rules exclusively to develop this crew. The only personally creative parts are appearance descriptions.

Ship: U.S.S. Constantinople, N.C.C. 1453-B. Galaxy-class cruiser retrofitted with improved impulse and warp engines, hull integrity, and damage control systems.

Captain: Apius Stoyer (myself), rebelled against his Starfleet parents growing up but ended up attending the academy anyway. Turns out he was super good at science so that's the path he took. Two years after graduating and becoming an ensign, his current captain on the U.S.S. Persephone bungled a first contact with an incorporeal being and nearly lost the ship. Admiral Kent noticed the official protest in his logs and, impressed, whisked him away to the command track under the tutelage of one Commander C.J. Disto.

Scene One: A New Captain

Rolled for initial mission theme and conflict: got "Diplomatic / Establish Trade / Unite / Exploding Planet"

Captains log, stardate 446215.2. Yesterday, I received orders to take command of the U.S.S. Constantinople. She’s a beautiful ship with a crew complement of 1,637. That’s 1,384 Starfleet personnel, and 253 civilians. Virtually a skeleton crew compared to her other Galaxy-class counterparts, but more than enough to run the trade mission we’ve been given.

While being a perpetual “substitute captain” hasn’t been ideal, it is the natural result of my extraordinarily fortunate rise to prominence with Captain Disto. There are plenty of folks in the admiralty that would have rather put a more experienced officer in charge of one of their capital ships, but given the … urgency of the Afenian’s request, and the temporary lack of command officers with any recent experience on Earth, I’m finding myself with a remarkable chance to to change some minds.

She’s a beautiful ship. Newly retrofitted with all the trimmings: improved warp engines, better damage control systems, reinforced hull integrity, and a newly developed impulse drive system with an emergency magnetic focus index — well, I’m rambling now. Suffice it to say, she’s magnificent. Maybe I’m being a bit of a romantic, but stepping out of the shuttle bay and into the halls … it was love at first sight.

I think I’ll keep her.

//

Introductions go smoothly. Commander Wynter had met Captain Stoyer in the shuttle bay and spent the next half-hour introducing him to his new bridge officers.

In the Captain’s Ready Room:

KATOHA (OVER COMMS): Captain, Admiral Kent on the line for you.

STOYER: I’ll take it in here. Thank you, commander.

Desk viewscreen comes to life

STOYER: Admiral.

KENT: Captain. A pleasure, as always.

STOYER: I’ll assume I have you to thank for this assignment. She’s a real beaut, this ship.

KENT: That she is. You’ll do well with her. With any luck, the other admirals will begin to see that you’re a capable officer and not just some little pet project of mine. But, that’s not why I’ve called.

STOYER: No. So, what more information can you give me about the Afenian’s request? We haven’t ever had ties with them before. Why the sudden change?

KENT: I’m afraid that the copy of the request you’ve already been sent is all we have. When we tried to reach back out there was no response, so your mission remains vague.

STOYER: You’d think if it was so urgent they’d at least give us some details.

KENT: Well, “ours is not to reason why,” Captain.

STOYER: That’s a little ominous for a standard trade run, Admiral. Are you sure you don’t know something that you’re not letting on about?

KENT: No. I’m just an apprehensive old man. Expect the worst and hope for the best.

STOYER: You never were any good at the “motivational” and “inspiring” stuff.

The two share a subdued chuckle

KENT: You should be finished loading with all the generic goods by now. I’m transmitting your official directive and clearance codes. Stay safe out there.

The viewscreen flicks off and Captain Stoyer exits the Ready Room onto the bridge

KATOHA: Captain, cargo bay four reports fully loaded.

CAPTAIN: Excellent! Ensign Flannigan, take us out.

FLANNIGAN: Aye, sir!

As the ship peels away from the orbital dock, Ensign Flannigan opens the plasma vents and ejects a colorful display. Lt. Commander Katoha leans over and smacks him lightly on the head

STOYER: Ensign, what was that?

FLANNIGAN: It was for the boys and girls back home!

Captain Stoyer is unamused

FLANNIGAN: Okay, yeah. Sorry sir! I told my girlfriend at the docks that I’d show off some of her engine improvements when we set out.

Captain Stoyer raises an eyebrow; it is difficult for Ensign Flannigan to respond; Lt. Commander Katoha slips her face into her hands, attempting to contain her second-hand embarrassment

FLANNIGAN: [clears throat] It won’t happen again, sir! Course laid in.

STOYER: Engage.

Looking about the bridge, Captain Stoyer really begins to take in the crew. He’s done this many times before, but the responsibility of having the welfare of others—others he’s never met before—always gives him pause for that first moment.

Commander Wynter: slightly shorter than Stoyer, has a stern face. Thin lips nestle underneath a nose and pinched eyes in a permanent scowl, but her mannerisms showcase that there’s much more to her personality. Her dark red hair is pulled tightly to her head in a bun, adorned solely by a Starfleet delta pin.

Ensign Flannigan: a young hotshot freshly graduated from the academy. Closely cropped, curly, dark brown hair reflects his innermost desires, struggling against being contained and wanting to burst out and be free. The conn has a knack for attracting just that sort of personality, but his flight record is spotless, if a bit reckless.

Lieutenant Vaath: it is highly unusual to see an Orion in Starfleet. There’s no wonder he took the security path; he’s a daunting figure. That impression is made all the stronger by his soft-spoken demeanor. Admiral Kent called him a “gentle giant with an indignant streak.”

Lt. Commander Katoha: a Bajoran that bounced around between specializations until she graduated. She’s something of a renaissance woman, and a perfect fit for her current station. Sporting short, spikey, blonde-dyed hair and a, by Bajoran standards, modest earring, she’s quick with a quip and loves to laugh.

Chief Engineer, Lieutenant Steward: a crotchety old man. It was clear he was only on the bridge out of protocol and wanted, desperately, to return to the main engine room. His Illyrian mutation enhanced his hearing dramatically. “The Engine Whisperer,” Stoyer had heard some call him. His disheveled appearance was hardly regulation appropriate, but the Captain figured he was lucky enough to get him into a uniform at all.

Chief Science Officer, Lt. Commander Zendala, wasn’t present. She was hard at work in sick bay with CMO, Lieutenant Rielach, putting on the final coat of paint, so-to-speak. Zendala is a Palmyran. Deep, darkly caramel skin and ever-so-slightly pointed ears gave her an elegant, almost elvish appearance.

Chief Medical Officer, Lieutenant Rielach, also preoccupied in sick bay, is a gorgeous Deltan woman. Her empathetic, and empathic, manner may make her the friendliest doctor that Captain Stoyer has ever had the pleasure of working with. Thankfully, her vow of celibacy was current and on file. He could count on her to gently dissuade potential suitors, avoiding all of that pesky drama.

//

So, as you can see, the potential is SO high for invested RPG players that prefer to actually roleplay. But, if you're looking for something with a bit more meat on the bone as far as far as gaming goes, it may not be the best fit. But, whatever your preference, if you get your hands on it, it's a grand old time.

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submitted 1 year ago* (last edited 1 year ago) by Reverendender@sh.itjust.works to c/startrek@startrek.website
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Super Star Trek 1978 meets 25th Anniversary by emabolo

@startrek

OMG the nostalgia is real. Playable in browser or install on your computer. https://emabolo.itch.io/super-star-trek-25th

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(For an article that speaks more generally, click here. I'll be focusing on Star Trek.)

The Writer's Guild of America went on strike in May. The actors guild (SAG-AFTRA) began theirs on Thursday. Among the demands from both camps are 1) an updated compensation structure that deals with streaming content more fairly and 2) restrictions on the usage of AI and other computer tools that perform the duties from either union. (After all, ensigns should make more than this and extras shouldn't have to worry about being in their own version of "Joan Is Awful.")

(And outside of the writers and actors, one mustn't forget the contributions of the many scores of people behind-the-scenes who make these shows possible. They, too, will be out of work. Visual Effects Production Manager Shawn Ewashko has tweeted praises about the team he's assembled for Trek live action going forward, but he's also worried that prolonged strikes could decimate that team as its members have to find other work to feed their families.)

Both strikes have come at a time of desperation for Paramount and when its future is clouded. Any discussion of post-strike Paramount and Trek would be pure speculation at this point, so I will focus on the productions that are already greenlit and at various stages of completion.

DISCOVERY: As we all know, after filming on the fifth season was wrapped last November, Paramount canceled the show in March. New scenes were written to wrap up the series and pickup shoots were planned shortly thereafter. A tweet from showrunner Michelle Paradise indicates that filming for those pickups began in late April, so we can speculate that the filming is complete by now, though I don't recall seeing confirmation of that. Post-production is still underway on DIS season five and that should continue unabated.

STRANGE NEW WORLDS: The show was renewed for season three and writing was completed before the WGA strike in May, however, the series delayed its production start in solidarity with the WGA. Once the strikes are over, SNW will likely resume then.

LOWER DECKS: Voice actors are also on strike, but the recording for season four was completed last year. Assuming it's not already finished, the show is in the hands of the animators and should be released as planned. A fifth season was ordered in March, but writing and production on that will have to wait until after the strikes.

PRODIGY: (sigh) Despite its cancellation (more precisely, renewal reversal), the second season is nearing completion. (The voice acting was complete.) The Emmy-nominated series' second season is being shopped to other streaming services and producers are confident it will find a home.

SECTION 31: While a writers room for this show existed way back in 2020, it hasn't been said publicly if the conversion of that series into a single film was completed before the strike began in May (making S31 into a movie was announced in March, so I'm sure that some work was already underway). Regardless, production has not yet begun and won't until after the strikes.

STARFLEET ACADEMY: Perhaps not as long as S31, but SA has had a writers room for a while and it was already active when the series was announced in March. However, like S31, no production is expected for a while.

LEGACY: (Not greenlit, but the people want it.) One of the powers that be says the "appetite for it is undeniable," but there won't be any discussion about it officially until the strike(s) are over.

Conventions: You may not have seen this coming, but there's a long list of things striking actors can't do. Sure, SAG-AFTRA members cannot film their roles, but they can't promote them, either. That means no conventions. (I'm not sure what's going to happen at Comic-Con then.) It is unclear at the moment if an actor from a legacy show (like TNG, DS9, etc.) can appear at a convention. Armin Shimmerman is looking for more info while a tweet from Anson Mount suggests that maybe they make a "personal appearance," so long as they aren't promoting anything specific.

(Edited to add tweets from Shimmerman and Mount at the end.)

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I feel like a good portmanteau exists for this pair, but I can't seem to put my finger on it.

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Instructions were mixed.

Sean at Trek Culture fawns over S2.05, Charades. I personally loved the episode. The review & recap is pretty great, as they usually are.

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For those who watched DS9 during its first airings, did it seem odd to you that Vic Fontaine/James Darren sang entire songs in the later seasons of DS9?

I only finished watching DS9 recently and just found it really odd. It seems out of place in the regular TNG/DS9 format, didn't drove the plotline forward, and sometimes felt just like a filler.

(I don't mean to be disrespectful, I like the character and the actor can sing well, I am just curious why the producers made that decision).

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@startrek ‘Star Trek: Strange New Worlds’ Warps Into Streaming Top 10 Chart https://trekmovie.com/2023/07/13/star-trek-strange-new-worlds-warps-into-streaming-top-10-chart/

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I'll start.

For Guinan: I loved that her character was that classic trope of the "bartender / therapist" who was always around, but never got too involved in the main plot. She would give casual advice, but wasn't officially an "advisor", so it served the show well for the main characters to share what they were thinking.

For Quark: He was unquestionably the better developed character, with his own wants and desires that frequently intertwined with the main plot. He also served as a sort of foil to the values of the federation, which let the viewers see how greed was incompatible with the best interests of the people.

I love both. Which was your favorite? Which approach did you like better for the "bartender" character?

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