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[-] Ptsf@lemmy.world 161 points 6 days ago

Isn't it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?

[-] Faresh@lemmy.ml 9 points 5 days ago

I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn't allow me to use an emoji as a variable name.

[-] histic@lemmy.dbzer0.com 2 points 5 days ago

Another guy just posted emojis in their code in the comments no idea if it actually works

[-] Faresh@lemmy.ml 8 points 5 days ago

That code was C++ or something like that. Not GDScript.

I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren't allowed to use emojis in identifiers.

[-] lunarul@lemmy.world 3 points 4 days ago

There's probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.

[-] histic@lemmy.dbzer0.com 4 points 5 days ago

Ah I’m unfamiliar with most languages I just use python and random others for personal projects

[-] bleistift2@sopuli.xyz 1 points 4 days ago

Coding must be a nightmare if you’re choosing programming languages at random 😱

But you must also be learning quite a lot.

[-] histic@lemmy.dbzer0.com 1 points 4 days ago

I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

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this post was submitted on 11 Oct 2024
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