this post was submitted on 09 Nov 2024
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It's a farming game. Farming is a big part of it. Expecting not to farm in a farming game is a little misplaced as an expectation.
I love Rimworld and Stardew, but they're different. Rimworld is a strategy game in which you strategically plan and the NPCs run their lives until you take control of them.
You can respect a game and not enjoy it. Games are art and taste is important. I hate first person shooters for example. Don't force yourself if you don't want to, but expectation and comparison are thief's of joy. If you want to enjoy something, don't expect, just play and let it guide you and choose which parts of the mechanics you enjoy interacting with more.
Yeah I think a lot of "gamers"/programming type people actually would look down on most of what farming really is and it is the reason there are so few genuine farming games.
Stardew valley is actually a farming game in both mechanics and spirit. If you think the puzzle of growing your factorio farming machine bigger and bigger is the only interesting or desirable experience of running a farm you categorically don't understand.
Personally I haven't managed to get into stardew valley myself but I respect the hell out of it.
Yes and no. I love growing plants irl, especially perennials, and have my own style which requires minimal constant maintenance. But in Programming, if someone has to do something manually repeatedly, it basically means they are too inept to code a function to do it for them. Essentially, in coding, one's aversion to manual repeated tasks determines how powerful one ultimately becomes. A good coder makes it so one line is equivalent to a noob typing 100. So, while I do not agree with you about looking down on 'farming' as in agriculture and raising plants... Yes there is an aspect of the ideal coding mentality that is directly opposite 'repeated manual actions'.