this post was submitted on 15 Nov 2024
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I only just discovered that efficiency modules work in biochambers to reduce nutrient cost! Such a game changer for Gleba.

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[–] BombOmOm@lemmy.world 5 points 10 hours ago* (last edited 10 hours ago) (3 children)

I didn’t even think to try that! Wait, I guess that means blue and red modules use more nutrients?!

[–] Nemoder@lemmy.ml 4 points 9 hours ago (2 children)

Yeah, that's how I discovered it, tried to put in production modules in my spoil->nutrient makers and they end up burning more than they produce!

[–] BombOmOm@lemmy.world 3 points 8 hours ago (1 children)

You can use normal assemblers for the spoiled to nutrient makers, which will help with nutrient creation. I also found the bioflux --> nutrient recipe to be more useful. So, so many more nutrients.

[–] Nemoder@lemmy.ml 3 points 8 hours ago

oh wow you can.. i guess it's a bug they left it out of the tool-tip! I was mostly using it as a backup to keep nutrients alive to restart the system if issues came up. But being able to use an assembler means that can all just be done with a circuit.