this post was submitted on 05 Sep 2023
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Starfield
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It's true, some of them ARE empty by design...but the problem is, a world with life on it in Starfield is barely more interesting than the barren rock. It is still almost ALL randomly generated, there just happens to be more wildlife to scan while you run across the boring landscape, and maybe an animal will try to kill you.
Oh, and the pointless radiant quest you get will be from a solar farm on the nice planet, instead of a mining platform on the barren one. There is very little difference.
I do not understand Bethesda's insistence on "Radiant" quests.
I don't necessarily mind them, but they seem to be out of control in this one. I ran from the UC place in Atlantis to my ship, landed on Mars, ran into the town to a quest giver, and when I opened my map next, I had dots ALL OVER IT.
I popped open my quest log, and there were 11 random quests I didn't even realize I had hoovered up just running from location to location. The thing that kind of bothers me about it is that that's more than double the amount of quests I had intentionally picked up.
It's okay if I explore and uncover some of these myself, Todd.
A lot of those come from you "overhearing" NPCs talk. But often you're completely out of range, or there's so many NPCs brabbling that you can't make anything out anyway and suddenly the questlog fills up with "talk to so and so" quests, with no relation of its context (which imo is the real crime here).
That's not what radiant quests are tho
"HYUCK! BUY SLURM-SLUSH! GET 5 FOR 3, A LIMITED TIME ONLY!"
Objective added: Buy Slurm-Slush.
I feel like they should just put the "Things you overheard" objectives in a different tab. Problem solved.
Radiant quests aren't bad as long as we know that's what's happening. We don't want to keep on down a path if it's not going to lead somewhere but they are useful for earning credits or xp on occasion.