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submitted 1 year ago by simple@lemm.ee to c/games@sh.itjust.works

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[-] iso@lemmy.dbzer0.com 20 points 1 year ago
[-] simple@lemm.ee 57 points 1 year ago

TL;DR of the situation is that Unity released a statement 2 days ago saying they want successful developers to pay up to 20 cents every time a user installs a Unity game starting from Jan 1 2024, even if your game was already released. This caused a huge ruckus in the game dev community and many developers want to switch away from Unity.

[-] betz24@lemmynsfw.com 2 points 1 year ago* (last edited 1 year ago)

Retroactively charging developers, that's stupid.

However, I'm not knowledgeable on any Game Industry economics, but isn't $0.20 on a $20-$60 game negligible? I understand some people will have multiple devices so the developer could be out $1. On a $20 game that someone sells 1000 copies, that's only $200 of $20,000 sales (maybe $800 in fees at the high end). I've used Unity before and it's still a pretty solid game engine with easy to use tooling; using it would definitely save you time to build your game (time=money). Additionally, if I were to be building a game studio, everyone knows unity, so it would be easy to hire or find contractors who can help with pieces of the game. It makes sense from a business standpoint for me unless I'm missing something.

Is there a max fee? On the opposite side of the spectrum I could see DDOS-like attacks on game developers where an attacker can spin up a bunch of virtual machines and then keep installing the game to charge the developer $1mil dollars.

[-] McScience@discuss.online 2 points 1 year ago

A competitor could literally buy one copy, make a script that spins up 1000 vms a minute and downloads your game over and over on "new devices" and put you out of business

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this post was submitted on 14 Sep 2023
581 points (98.8% liked)

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