this post was submitted on 17 Sep 2023
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cross-posted from: https://lemmy.world/post/5196308

It’s scary that the Unity debacle is not just happening in games but a very real threat not just in digital and app space but in real life.

It can happen in medicine, housing, even the food we eat if the trend of subscriptions and lock ins continue.

Despite this, a global concerted effort towards Open Source tech is still not happening.

In Unity for example, there is a push to transition to Unreal but less so for Godot. We see this happening with reddit too. And soon maybe we’ll see it in real life. What’s stopping our hotels and landlords from charging us everytime we open doors.

We see this in the rampant mandatory tips. Where everyone is automatically charged per order.

It’s scary and frustrating at the same time that there may not be a clear remedy for this. As the world shifts to subscriptions and services, do we truly own anything anymore?

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[–] tony@lemmy.hoyle.me.uk 31 points 1 year ago (3 children)

Do we know yet if unity's plan won't work?

Games take 3-5 years to make.. you can't change engine mid-development so it'll literally be years before they see any negative impact - during which time they'll be making bank.

From their point of view that's a success.. shareholders care little about long term sustainability.

[–] Kes@lemmy.blahaj.zone 9 points 1 year ago

Developers are on the hook for potentially infinite losses without gaining revenue in a per install fee system. Expenses are entirely unpredictable for developers and bad actors can run basic install scripts to cost the company a lot, so if Unity stays their current course for a few more weeks, many of the larger developers using Unity will begin switching engines even if it means delays. It's absolutely worth it for a developer to port their game over no matter the cost, because they are easily looking at no limits to their costs if they don't

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