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submitted 1 year ago by helloharu@lemmy.world to c/games@lemmy.world

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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[-] Jaysyn@kbin.social 18 points 1 year ago

they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy

This is basically victim blaming & the old Unity license was fine because it allowed you to create console ports. Godot still isn't a valid solution for consoles.

[-] contracode@artemis.camp 8 points 1 year ago

Why isn't Godot a solution for consoles? Is it not implemented yet? Just curious. I'm starting to read about Godot given the debacle that Unity's management caused. It's been great advertising for Godot.

[-] linearchaos@lemmy.world 8 points 1 year ago

https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html

They're not licensed, and they don't even have templates for anything but steam deck.

Unity has the cash and manpower to jump through those hoops and keep them up to date.

[-] nanashi@lemm.ee 6 points 1 year ago

There’s no official implementation for console. I think there’s a third party extension(?) in the works to allow godot to work with console though

this post was submitted on 18 Sep 2023
311 points (96.7% liked)

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