this post was submitted on 16 Sep 2023
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[–] Dice@ttrpg.network 13 points 1 year ago (10 children)

Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.

[–] TankieCatgirl@hexbear.net 7 points 1 year ago (2 children)

I'd get overwhelmed very quickly trying to keep track of all that personally, but if it works for your table, that's perfectly fine.

[–] Dice@ttrpg.network 4 points 1 year ago

There are systems that make it not purely accounting, like resource dice.

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