this post was submitted on 06 Oct 2023
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Thing is you're trying to compare two different things, one is the (lack of) quality of the product in general compared to what was promised, the other is a design choice.
I meant to discuss Souls games' exclusion of difficulty sliders in a vacuum, separate from the Garfield discussion.
As prefaced in my comment, I agree with your points about Garfield: the developers should definitely be held accountable for their shortcomings and for hyping up a product that falls flat of its promised contend.
But I don't agree with difficulty sliders being shunned by the "hardcore" community. I feel like this nurtures an elitist environment that doesn't do its fanbase any good other than gatekeeping and separating fans.
Again, just a separate discussion altogether, not related to the Garfield discussion.