287
you are viewing a single comment's thread
view the rest of the comments
[-] conditional_soup@lemm.ee 4 points 11 months ago* (last edited 11 months ago)

[nervous sweating] I've always run my game with crit fail skill checks. That's normal.

Isn't it?

Isn't it?

[-] hedgehog@ttrpg.network 17 points 11 months ago

It’s the second shittiest common house rule, assuming you mean that if someone with a +15 bonus rolls a nat 1 on a DC 5 check, they automatically fail (possibly with a worse effect than if someone with a -1 rolled a 2).

On the other hand, there are other ways to have crit fails on skill checks that are much more palatable, like:

  • having a slightly worse effect when someone rolls a nat 1 and would have failed anyway
  • having a worse effect when someone’s total is 1 or lower
  • having a worse effect when rolls are failed by certain thresholds, like by 10 or more (potentially, but not necessarily, only when the roll was a nat 1)

(The worst common house rule, btw, is crit miss tables for additional effects beyond an automatic miss when you roll a 1 on an attack roll.)

[-] JohnDClay@sh.itjust.works -2 points 11 months ago

Need to do the Pathfinder crit fails. Crit fail whenever you get 10 less than the DC, or roll a nat 1 and get less than the DC.

https://paizo.com/community/blog/v5748dyo5lkod?Critical-Hits-and-Critical-Failures

[-] Golett03@ttrpg.network 2 points 11 months ago

Crit fails like that are referenced as an optional rule in the DMG, minus the Nat 1 part

load more comments (4 replies)
load more comments (17 replies)
load more comments (17 replies)
this post was submitted on 12 Oct 2023
287 points (96.1% liked)

RPGMemes

10146 readers
164 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS