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Very happy with how Godot works in complex analysis! | Rixas
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Looks cool! Are you talking about the mathematical field of "complex analysis" involving integrals over complex-valued functions, or rather calculations of complicated things?
Thanks for your questions! In this case, it is calculations of complicated things. Multithreading is mandatory because some of the problems that need computing hang up a single thread!
Adding to this, one thing that I never thought I would do, is having to come up with pretty crazy geometric solutions:
Ex. how many circles fit on the outer layer of a larger circle with a certain space in between
Or the fact that I need to troubleshoot Equations because so many papers and journals have typos in them.