this post was submitted on 01 Jan 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I'm 100+ hours into an honor run and I've finally made a decision I apparently can't live with. I was offered a gift at the end of act 2, and while it was totally out of character for me to accept it, my curiosity got the better of me. I never made it this far before and I wanted to see what would happen. Now I hardly even recognize my character - when I look at them, I just see my dumb impulsive decision staring back at me. I've made plenty of dumb decisions before in the name of staying true to my character, and I bore the consequences with pride, but this was the opposite - I betrayed my character, and now I'm reminded of it in every dialogue and every cutscene from now until the end of the game. I was really invested in their journey too, especially with this shaping up to be my first "full" run, but now I'm wishing that they had died in act 2 before I did this to them. I'm only an hour or so into act 3 but it's already starting to feel a bit like the last season of GoT.

Anyway, that's how my glorious honor run came to a rather quiet and pitiful end. Anyone else have a similar experience?

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[–] MagicShel@programming.dev 6 points 11 months ago (7 children)

Those outer ring powers are pretty good, it's worth saying. There's a good likelihood I'll make the same choice because honor run. I want to get the golden die and then I'll go back to roleplay runs.

Plus it's good to have things push me out of my comfort zone. I just finished act 2 and Thorm killed Jahira. It's a bummer to miss out on her storyline stuff, but that's something I'd never let stand if I could just reload so I'm in uncharted waters. I don't know what things will be different. I assume I'll never meet the big guy at a minimum. Maybe some sad dialog I'd never have experienced in A3. Maybe interactions with the Harpers will go differently.

I like the chaos that comes from consequences for impulsive decisions and randomness outside the players control. I've never let Isobel be taken - I'm way too good at that fight after like a dozen times - and if the dice went wildly against me I would be in uncharted territory which would be kinda exciting even though I would hate to let all of those individual storylines end on such an unhappy note. But that should just make me hate the Absolute even more, right?

[–] teft@startrek.website 6 points 11 months ago (6 children)

Those outer ring powers are really good but the reason I personally always use the astral tadpole is the free flight on everyone.

Fly to get around the battlefield is stupidly overpowered especially if all your guys have it. It basically doubles your movement as soon as you get it since fly is 60 ft of movement.

[–] MagicShel@programming.dev 4 points 11 months ago (5 children)

You make everyone take the astral worm? You are a monster lol. Lae'zel is one of my core characters and an absolute favorite and I can't imagine bullying her into taking it. Besides at 22str I think she can jump about 60' anyway.

I might try it because it sounds fun but oh man. Lae'zel and Karlach have been through enough! I could totally see Gale and Wyll and Halsin, though. It's just that those three are never in my group except when needed for story reasons.

[–] teft@startrek.website 2 points 11 months ago (1 children)

Besides at 22str I think she can jump about 60’ anyway.

Jumping takes a bonus action, fly doesn't.

[–] MagicShel@programming.dev 1 points 11 months ago

With the right gear and cheese there's a way to make jumping free as well (unless fixed - I've never tested it). But your point is well taken.

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