this post was submitted on 11 Jan 2024
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Rust
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If you want a high-level, convenient Rust, it's already there: It's Rust with liberal use of
Arc
and.clone()
andBox<dyn Trait>
and so on. If you want things to be convenient instead of efficient, Rust already has everything you need.If you think that's convenient, then I fear you may never have experienced a convenient language.
What is a convenient language exactly?
Although I think the arguments are not exactly pro-Rust (they already show complexity with something like
Box<dyn Trait>
).Sure hacking something quickly together with python is quite a bit faster/easier/less mental overhead.
But long-term and IDE experience IMO Rust is the most convenient language (mind you I programmed in ~10-20 languages, and the whole DX is best with Rust IMO (cargo, rust-analyzer etc.)), as it forces you to write a clean architecture and the strong type system keeps it maintainable. While refactoring can feel cumbersome, I almost always had a clean and working/correct (often without tests) code afterwards (when all the compiler errors are fixed).
That said Rust is of course not perfect, all the strong-typing, zero-cost (async is certainly not something I would recommend beginners) systems-programming features make it complex at times (and the type-system can get in the way at times, e.g. trait-object-safety, or not "simple" higher-kinded types). So when that is annoying and control over the exact memory is not that important, something like OCAML or Haskell may be better.
"Faster/easier/less mental overhead" is indeed exactly what I mean by "convenient".
Maintainability is very different from "convenience", and I think we're both in agreement that Rust makes the correct tradeoff by favoring maintainability over convenience. But that doesn't mean that maintainability implies convenience!
I strongly prefer to write Rust versus "convenient" languages such as Python, Ruby, and (my least favorite, but the one I use most often professionally) Go. But that doesn't stop me from appreciating the benefits of "convenience"; and I think that there is room in the language design space for a slightly different tradeoff: something that isn't usable everywhere Rust is (e.g. it presumably wouldn't ever be a candidate for inclusion in the Linux kernel) but still has many of the same maintainability advantages.
“Faster/easier/less mental overhead” is indeed exactly what I mean by “convenient”.
How different the conception of convenient is :P
I think it's super convenient to just do
cargo new <project>
, start hacking, have superb tooling/expressiveness/performance etc. And it works remarkably well and fast if the problem space is not self-referential etc. or a lot of mutability is in play (I'm probably faster in Rust now than in python, but that probably has to do with the amount of time I'm spending with it...). But I get your point, and I think there's certainly better languages for certain problems (and I even started one myself some time ago, because I wanted something like Nix but with strong typing (anonymous sum/union types/sets etc. similar as typescript))You agree with me so strongly that you started designing your own language?? Then why didn't you lead with that, since the post was asking for neolang recommendations??
Well the project never left its roots, it's a still a simple system-f implementation, and a lot of ideas. I've put it on ice, after seeing how much involved there is with questionable outcome (and I need to dedicate a good amount of time to get the theory right, it's not that I have year long research experience background in type-theory etc.). There's more concrete problems than designing yet another language... Maybe I'll come back to that project at some time.
Anyway the idea was to have something like Nix but more general (including derivations, possibly controlled side-effects). Closest to that currently would be typescripts object type, Haskell (overall static typing), crystal-langs union type and nickel (which is less ambitious (probably for good reason)).