this post was submitted on 07 Feb 2024
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Diablo
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Even D3 had the promise of perpetual marginal progression. Even if you "completed" a season you still had things to chase.
From very soon after starting D4 I felt the "why am I still playing?" question, and that was never a sense I had in D2, D3, or POE. The answer in those games was always, "Because it's fun!" In D4, by contrast, the sense is instead, "Well if you complete these chores eventually it'll be fun," but the fun always feels just out of reach. This isn't a dig at S3--it was the same even right after launch. I have an hour to play every day--but I just can't bring myself to care to.
To be fair, that balance of progression in D3 didn't come until Reaper of Souls. Should they have learned from it? Yeah. But D4 is honestly in a better place than D3 was at launch.
technically yes but it feels like D3 had more to offer. Maybe i'm wrong and it's the nostalgia.
D3 at launch had no endgame at all, much like D2. It was just farm bosses in the campaign until you got better gear to move to the next difficulty, rinse and repeat. Now, it did take longer because the game was balanced around the auction house. You were incredibly unlikely to find gear that would carry you into the next difficulty, so buying gear was generally the strategy to get you to the next difficulty. Then you could sell the gear you farmed there. It wasn't really an issue on Normal/Nightmare, but it was on Hell/Inferno.
Sounds like more endgame than D4 has... And diablo was always a grind game, same as PoE or Warframe. But with D4 you just crash into a wall at full velocity when your build is good. Nightmare 100 dungeons are no problem. The only "fun" part was when butcher and the son of malphas decided to team up. Uber Lilith is a spit in the face but that's it. There is literally nothing to grind for.... And that's my problem. It's no fun to min/max when you don't have anything to try it on