this post was submitted on 09 Mar 2024
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DRM was already a thing on Pcs, and Valves was less intrusive as a player at the time.
I didn't participate in the used games market, but the steam sales are like paying used game prices.
I must have missed how vavle contributed to lootboxes and microtransactions, was that in their games?
Updates are turned on by default, but honestly moat games need the regular updates and steam made those so much easier.
The devices with steamOS installed are sold to distribute steamOS....
f course they have to use proprietary libraries to use features. That is how it works...
Some of those are true while being a reasonable tradeoff for the convenience. The only one I see as an absolute negative is the banning for selling accounts.
DRM was not popular on PC before Steam became popular. It used to be possible to buy physical copies of games without DRM. On consoles that is still the case.
I don't know, but you can't sell your game anymore if you get bored of it, so it's still a loss. Games are overpriced most of the time only to have a -75% off sale a few times a year.
Yes, Team Fortress 2, Dota 2, CS:GO.
They have also removed content from people's games.
Which is proprietary software.
So I can't release a libre game on Steam and use those features. I can't compete on the same level with proprietary games.
I remember not being able to sell PC games second-hand in 2005 due to all the DRM on it, long before Steam became as ubiquitous as it is today
Also I'm pretty sure SteamOS is just a fork of Arch with drivers specifically designed for the deck's controls. Hell, there's a fork of SteamOS that AFAIK gives you the same experience as SteamOS (HoloISO), which wouldn't be possible with proprietary software
SteamOS is proprietary software.
https://en.wikipedia.org/wiki/SteamOS