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submitted 7 months ago by simple@lemm.ee to c/games@lemmy.world

How does this KEEP GETTING WORSE??

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[-] starman2112@sh.itjust.works 104 points 7 months ago

And this is not even beginning to touch content and features from other released versions of these games from 20 years ago not present, like four-screen splitscreen."

It's so cool and amazing that we finally have home theatre systems in every fucking house, and that's when devs decided we don't get split screen anymore. Modern hardware is wasted on modern devs. Can we send them back in time to learn how to optimize, and bring back the ones that knew how to properly utilize hardware?

[-] PillowTalk420@lemmy.world 4 points 7 months ago

I would go back in time to 1995 and give John Carmack modern tools and maybe UE5 and see what happens.

[-] ICastFist@programming.dev 4 points 7 months ago

Even if you gave him a current-day computer to play with (otherwise, even supercomputers of the time would struggle to run UE5), he wouldn't achieve much, consumer grade computers back then really struggled with 3D graphics. Quake, released in 1996, would usually play around 10-20 FPS.

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this post was submitted on 17 Mar 2024
472 points (99.4% liked)

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