this post was submitted on 09 Apr 2024
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Apple

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[–] Veraxus@lemmy.world 5 points 7 months ago (9 children)

As an “infinity monitor” you can use anywhere, it is really great.

But it is not - as it was advertised - a “spatial computer”. I can’t even think of it as an AR device, because it is terrible at image recognition and tracking… something even an iPhone can do. I have no idea why that is the case, because the hardware is, theoretically, ridiculously powerful… but something is seriously, seriously wrong with the software right now… and it cripples the headset for what is supposed to be it’s one major use-case: spatial computing.

P.S. In case it wasn’t obvious, I bought one to develop for, and as a developer I’m pretty angry at how poorly it performs at basic AR tasks.

[–] GlitterInfection@lemmy.world 3 points 7 months ago (3 children)

What's the use-case you're trying to build?

[–] Veraxus@lemmy.world 3 points 7 months ago (2 children)

I have a card game (a physical one, not virtual) and I want to "replace" the real cards with digital, animated, "living" ones. Ideally, I could apply this technique to other types of tabletop game, later... but cards are the current project.

This works fine on iOS and even in the Vision Pro simulator, but on hardware, the image recognition is slow and unreliable, and it doesn't track items through space in real-time. It's laggy and "floaty". Image recognition for unique, flat cards should be one of the simplest possible use-cases... and given how much more powerful the hardware is than a phone, and the fact that it works on the simulator, it sure seems like a software issue... but you can't ship Apps with such severe problems, either.

[–] jmankman@lemmy.myserv.one 2 points 7 months ago

Yu-Gi-Oh is finally becoming a reality

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