this post was submitted on 29 Jul 2023
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Rust
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Given the existence of macros, doesn't this let package maintainers run arbitrary code in the painter sandbox?
I'm afraid this question doesn't make a lot of sense. You seem to be confused about the purpose of the
painter
tool, or how macros work, probably both.Neither is
painter
a sandbox tool, nor do macros have the ability to "run code", arbitrary or otherwise, anywhere.painter
is just a call graph analysis tool for thecrates.io
ecosystem. It does the analysis based on generated LLVM IR code (which is not "runnable" as is) from all versions of all crates.It's security application is to reliably find what crate releases are vulnerable if a vulnerability is found in releases of crate Foo.
Note that we already have
cargo-audit
andadvisory-db
.painter
's goal is to confirm via call graph analysis that "Yes, your crate is vulnerable. This part of your crate calls this vulnerable part of crate Foo".No crate code is actually run by or in
painter
, except the code written to run the tool itself, of course ;)As for Rust macros, they get expanded in the parsing stage after lexing. You can see what's literally expanded with
cargo expand
. Macros are long gone by the time you get to code generation.Incidentally, painter has this current limitation listed in the README:
That's real source/expanded code lost by the time we got to the generated IR code stage. For macros to "run arbitrary code" at that stage would be quite something ;)
To generate the LLVM code correctly you need to run
build.rs
if there is any, and run proc macros which are natively compiled compiler plugins, currently running without any sandbox.The final code isn’t run, but the build process of Cargo crates can involve running of arbitrary code.
The compilation process can be sandboxed as a whole, but if it runs arbitrary code, a malicious crate could take over the build process and falsify the LLVM output.
Hello there. Now I feel uncomfortable. Who am I to talk in the presence of experts.
Good point.
Hmm. When I read "Given the existence of macros", I didn't really think of compiler plugins. If that's what was meant, then I apologize for what looks now like an ELI5 comment.
Given that
crater
not only builds crates, but also runs tests, one would hope that such things wouldn't sneak to painter unnoticed!Apology appreciated, but unnecessary.
I don't want to derail a useful tool. It's worth going a bit beyond "hope" as a strategy, however, and thinking about if (how) this might be exploited.
I doubt anyone will be mining crypto in your sandbox. But perhaps you should think about detection; might it be possible to mask a malicious crate with a second that attempts to detect sandboxed compilation, for instance?
In any case, I think this still looks exceedingly interesting in the typical case, which is of detecting the impact of bugs from non-malicious actors.
Given the widespread existence of wasm sandboxing, rustc itself might want to think about alternative strategies for running compiler plugins. I suspect there'd be a performance hit with such an approach, but wasm tooling is getting really good; perhaps it is minor.
Hello kornel.
Assuming you have the data, do you mind sharing how many crates in their latest version use compiler plugins?
At least 69K, which is over half of all crates — https://lib.rs/quote is used almost exclusively for output of proc macros.
Oh, we are calling
proc-macro
crates "compiler plugins"! I didn't realize.They are
dlopen
ed by the rustc process. You can totally mess with it: https://nitter.net/m_ou_se/status/1368632701448818691I'm aware.
I just find calling the average proc-macro crate a "compiler plugin" a little bit baffling/confusing.
Isn't the term "compiler plugin" reserved for crates/tools that depend on
rustc
, likeclippy
?