this post was submitted on 27 Jun 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
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Features:

  • 4 Custom Buttons to assign Functions
  • Full Gyro Support (only when "Steam Mode" is activated)
  • A customization feature to only activate Gyro when a specific joystick is touched
  • Continuous button pressing or "Rapid Fire" mode for face buttons
  • Supports both Bluetooth and Wired connections
  • A dedicated Steam button to start big picture mode or bring Steam up
  • A Quick Access Menu button

However it doesn't have:

  • vibration function
  • trackpad
  • Headphone jack

It will cost around $50

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[–] MentalEdge@sopuli.xyz 39 points 4 months ago* (last edited 4 months ago) (13 children)

50?

So they left out vibration so it wouldn't be the usual 60?

Those savings don't take the price down to "will buy" they take the featureset down to "will never buy".

[–] Beefytootz@lemmy.world 20 points 4 months ago (11 children)

Honest question, is vibration that important of a feature in your opinion? I don't think I notice it all too much whether it's there or not, so I don't really have much of a preference and wouldn't consider this a deal breaker. I didn't realize people felt strongly about it. Is it an immersion thing?

[–] Stampela@startrek.website 10 points 4 months ago (1 children)

Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.

[–] Beefytootz@lemmy.world 3 points 4 months ago

Thank you, that makes a lot of sense. I think my misunderstanding comes from being a kbm gamer and just not experiencing games that took proper advantage of those features. I kind of just assumed we were talking about the same rumble from a PS2 or 360 controller. I hadn't realized it's become so much more advanced.

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