this post was submitted on 07 Aug 2024
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[–] warmaster@lemmy.world 3 points 3 months ago (4 children)

Let me guess... less than on Playstation?

[–] deadcade@lemmy.deadca.de 7 points 3 months ago (1 children)

Of course it would be less than on PlayStation. Game developers on PC don't have features like headset feedback and adaptive triggers built into their games, and the standard VR protocols (afaik) do not support stuff like that.

The main thing that's disappointing is eye tracking being unavailable. There's no technical reason for them to not expose that, and would've made the PSVR2 one of the best PCVR headsets.

[–] warmaster@lemmy.world 2 points 3 months ago (1 children)

What's the appeal of the product? Why would I want this instead of alternatives? Honest question.

[–] deadcade@lemmy.deadca.de 6 points 3 months ago (1 children)

I don't own one, so I can't guarantee the following: Compared to other PCVR headsets, the screen is very high quality, the tracking is easy to set up, it's not a facebook headset, and the price is still very good compared to other non-facebook offerings.

Eye tracking on PC would've allowed for "foveated rendering", a technique where only the part you are directly looking at is rendered in high quality, with peripheral vision rendered at lower resolution. Even very powerful desktop PCs are going to struggle rendering the full resolution of the PSVR2s displays.

Please look up reviews, and check if the headset is compatible with the games you want to play, before purchasing one.

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