this post was submitted on 11 Aug 2024
1445 points (98.1% liked)
People Twitter
5182 readers
1361 users here now
People tweeting stuff. We allow tweets from anyone.
RULES:
- Mark NSFW content.
- No doxxing people.
- Must be a tweet or similar
- No bullying or international politcs
- Be excellent to each other.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I just don't like hyper competitive games. I don't have time to get frustrated.
I like single player games where I have the option to change things I don't like via mods or console commands.
Like competitive games, but I don't like overly competitive people. At the end of the day, win or lose, it's still a video game and it should be fun. Competitive games with friends who understand that and don't get tilted can be great fun, even when you're on a losing streak.
I don't mind competitive games, just not the crazy competitive ones. TF2 is a great example - fun, casual, PvP. Tarkov is probably my least favorite - hyper competitive, huge losses if you die, big incentive to cheat.
It's a shame that Tarkov is what it is, because I love shooters and it's probably the best of them, mechanics wise.
There is PVE Tarkov now. You have the option to play with other people in your team. But only if you want to. Don't know what they ask for it atm.
PvE Tarkov doesn't allow you to modify server side things, like insurance return times and whatnot.
I'm sorry what kind of game is this?
Haha it's a game called Escape from Tarkov.
It's a hardcore extraction shooter. Whatever you bring in to a raid will be lost when you die. If you manage to extract, you can keep whatever loot you found - whether it spawned in the world or you took it from a dead player.
The gear you bring in can be "insured" by vendors. Usually it's a 24 hour real-world timer if you die with that gear. Even then, the gear that you insure has another filter before it gets returned: Other players and scavengers can take it.
The "lore" of the game explains the insurance return as a deal between the vendors and the scavengers in the area.