I don't think there's a place for non-changeable difficulty settings in FromSoft games, imo. In any game, for that matter. It just artificially keeps more people from playing your games and makes them less accessible to people who are struggling for whatever reason that may be.
I get the "vision™" argument in that developers create games as they want them to exist and don't want to dilute it. However, I think it's a very narrow-minded view to have nowadays. Accessibility options for games are quite common too after all
You can change the difficulty, it's just not spoon-fed to you with a single button. Their games are RPGs, if they're too hard then level your character and upgrade your weapons. There's also a myriad of items and spells you can use to buff/assist you through challenges, and if that's still not enough you can use wikis to find what attack types enemies are weak to or strategies/cheeses other people used.
And if all of that is still not enough, you can use mods to make the games easier.
I don't think there's a place for non-changeable difficulty settings in FromSoft games, imo. In any game, for that matter. It just artificially keeps more people from playing your games and makes them less accessible to people who are struggling for whatever reason that may be.
I get the "vision™" argument in that developers create games as they want them to exist and don't want to dilute it. However, I think it's a very narrow-minded view to have nowadays. Accessibility options for games are quite common too after all
You can change the difficulty, it's just not spoon-fed to you with a single button. Their games are RPGs, if they're too hard then level your character and upgrade your weapons. There's also a myriad of items and spells you can use to buff/assist you through challenges, and if that's still not enough you can use wikis to find what attack types enemies are weak to or strategies/cheeses other people used.
And if all of that is still not enough, you can use mods to make the games easier.