Age of Umbra: Escape from the Reach
Runtime Break start 3h 8m 1h 41m
Last we left off, our troop had trekked beyond the Amber Gate, survived jumping across the Drowned Sprawl, casting away spirits of old trauma and began to ascend the Ashcall region of the city.
Upon climbing it, you were waylaid by two terrifying creatures that called the exterior of the Athenaeum home, and in that fray, lost two of your companions (Adelia and August both falling in the battle). In the middle of the trauma, Skreev charged into the night, vanishing in the shadow and has not been seen since. You shouted for entry into the Athenaeum and, through a convincing display of what looked like divine magics, you convinced the guard to allow you entry and for the night and (the first in a few nights) you prepare for an evening's rest near the safety of a Sacred Pyre.
You made some contacts within that had more dubious fingers in the local mercantile and did some heavy trade for some new upgrades, some items to help you on this last leg of your journey, little bits of information. You had drawn some attention as the one that had claimed or shown to have had this touch of the divine gift, which made quite a stir with some of the civilians locked here within the stronghold for generations.
You had decided to speak on her behalf and go help heal a young boy who was apparently suffering, stealthily gave a diving healing (more or less imparting this magic within his body to rid him of this disease) and in doing so, received a terrifying interaction as he grabbed your arm and began to speak of things beyond either of your understanding before passing out into his bed.
And here we return as you just absorb the moment, standing within this tent and him now fast asleep on the bed, healed…