this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] Landmammals@lemmy.world 5 points 2 years ago

The only time I've ever felt nauseous playing VR games is when the game has sliding locomotion instead of teleport. When the whole world moves like I'm walking but I'm not actually walking, it feels like everything is slipping and creates nausea.

[–] Cornpop@lemmy.world 5 points 2 years ago

VR has very little appeal to me.

I read this as "40-70% of VR developers don't know what they are doing". What needs to be done to avoid motion sickness has been known for a long while now.

[–] Dvixen@lemmy.world 4 points 2 years ago

I'm in the group that gets violently sick using VR. It also induces blinding migraines. Oddly, I don't get car/air/seasick.

[–] EmperorHenry@discuss.tchncs.de 4 points 2 years ago

I tried a VR headset in an electronics store once and I vomited almost immediately.

I bought a box of cookies for the janitor the next day.

[–] Gradually_Adjusting@lemmy.world 4 points 2 years ago

Maybe we just aren't built to experience motion in this way.

[–] avater@lemmy.world 3 points 2 years ago* (last edited 2 years ago) (2 children)

start chewing bubblegum (with mint) if you have issues with vr, it sounds stupid but it really helps

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[–] witx@lemmy.sdf.org 3 points 2 years ago

Clearly they need to understand how... much data they can manipulate at once

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