this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] Cornpop@lemmy.world 5 points 1 year ago

VR has very little appeal to me.

[–] PetePie@kbin.social 5 points 1 year ago (4 children)

I’m a game developer who had a chance to create a VR game. I have to admit, VR was not my cup of tea at first. It gave me a terrible headache and nausea for hours after playing for a short time. But I was determined to overcome it and I kept practicing. Now I can enjoy VR for hours without any issues. I think kids will be fascinated by VR as well, even if they have some initial discomfort. They will be amazed by the simple games that make them feel like they’re in a different reality. VR is not about making games that look like real life, like Call of Duty. It’s about making games that let you explore new worlds and possibilities. Imagine playing games that involve sports or exercise in VR, or games that let you interact with 3D characters that have realistic personalities thanks to LLM AI. You could make friends and connections with them instead of fighting them. That would be awesome, right?

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[–] wheeldawg@sh.itjust.works 5 points 1 year ago (1 children)

Meanwhile I'm over here still wanting to try it out.

The closest I've ever gotten was trying out virtual boy when it was brand new in stores and had one set up for people to try out.

I'd love to try it before buying. Not really interested in buying without it, but that's not how things work anymore. So I guess I'm just gonna skip it unless it gets massively popular and it's just everywhere and I'm stuck missing out on something huge if I don't have it.

[–] EyesInTheBoat@lemmy.world 4 points 1 year ago* (last edited 1 year ago) (1 children)

Some best buy stores have demos in the US where you can try it out for a bit. I honestly find the social aspects to be the most interesting part of VR (and I'm not a people person). A 10 minute demo isn't probably going to completely sell you on VR but they can answer questions etc.

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Maybe we just aren't built to experience motion in this way.

I read this as "40-70% of VR developers don't know what they are doing". What needs to be done to avoid motion sickness has been known for a long while now.

[–] Dvixen@lemmy.world 4 points 1 year ago

I'm in the group that gets violently sick using VR. It also induces blinding migraines. Oddly, I don't get car/air/seasick.

I tried a VR headset in an electronics store once and I vomited almost immediately.

I bought a box of cookies for the janitor the next day.

[–] avater@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (2 children)

start chewing bubblegum (with mint) if you have issues with vr, it sounds stupid but it really helps

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[–] sneezymrmilo@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (5 children)

I'm honestly curious about the science behind why VR makes some people motion sick. My first time using VR I never got motion sick once and never have since then. And my sister on the other hand got motion sick instantly when she tried it.

Edit: Fixed my atrocious spelling, must've been high or something.

[–] Corkyskog@sh.itjust.works 5 points 1 year ago (1 children)

I almost got motion sickness just trying to read your comment.

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[–] Lucidlethargy@sh.itjust.works 3 points 1 year ago (4 children)

Are they just using shitty headsets, such as the Oculus ones? I've never had this issue with HTC Vive OR Valve Index...

[–] aidan@lemmy.world 3 points 1 year ago

I think it's more likely they made a game that was just poorly designed for VR, moving players when they don't expect it a lot and the like.

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[–] witx@lemmy.sdf.org 3 points 1 year ago

Clearly they need to understand how... much data they can manipulate at once

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