this post was submitted on 16 Jan 2025
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[–] proceduralnightshade@lemmy.ml 19 points 1 day ago (5 children)

Horizontally I'm fine with how big games are. They should grow vertically, and I wouldn't mind 6 times the depth.

What do I mean by that? I have no idea. Maybe you people have

[–] syklemil@discuss.tchncs.de 5 points 1 day ago

I'd interpret vertical content growth as content per area, deep story lines, stuff like that. It's a common enough comment, see e.g. MMO players complaining about "content drought".

[–] sexual_tomato@lemmy.dbzer0.com 7 points 1 day ago (2 children)

A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map "area" as fallout 4 but packed into a 1 mile cube.

[–] Chef_Boyardee@lemm.ee 3 points 1 day ago* (last edited 1 day ago)

I've thought a lot about this. It would have to be a game with no combat. Too cramped. It'd be a nice puzzle game like Myst, tho.

Edit: Stray 2: Kowloon

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[–] Naia@lemmy.blahaj.zone 2 points 1 day ago* (last edited 1 day ago)

I think it really depends on the game.

An MMO or a sandbox game I can sink hours and hours into. I don't know how many hours I've lost to games like Minecraft, Rimworld, etc. Even if those types of games might have "objectives", I'm more likely to just kind of do my own thing.

And I had something like 500 days logged in with my Final Fantasy XI character. It was my default game and I kept playing because I always felt I had something to do and people to meet.

Narrative focused games? Nope. While I might enjoy playing, the narrative can feel more like a chore in a game that has too much stuff to do, especially if mechanics or areas are locked behind it. I will end up ADHD because I hit a block or feel like the game is forcing me to do the main story when I don't want to.

I had that happen in Fallout 3 where I was just wondering around, having fun exploring and stumbling on things, and I end up finding someone I didn't even know I needed to look for connected to my dad and suddenly I felt I was being pulled away from what I found fun.

Might be why I really liked 76 despite the hate it got/gets.

[–] finitebanjo@lemmy.world 7 points 1 day ago (10 children)

Yeah, I guess, but as long as the challenge is still achievable I can dig a large field.

It's easier to place and organize finished assets than to create new ones, though, so after a while a lot of it starts to feel copy-pasted. I'm sure that noticeable lack of effort will only be exasperated by modern automation.

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[–] altima_neo@lemmy.zip 20 points 2 days ago

The biggness doesn't matter as much as how much there is to do in a meaningful and rewarding way.

[–] JokeDeity@lemm.ee 4 points 1 day ago

I actually might like a game that big... If it were actually a game that big. Starfield is a perfect example of pointlessly big but full of nothing. A game with the depth and complexity of some of the best cities in Bethesda games but EVERYWHERE instead of just a few select cities with barren wastes in between like a real world has might be incredible and be the last game I play for the rest of my life.

But that's not currently possible and all we can do right now is the fake BS where everything is empty but the map is BIG.

[–] DieserTypMatthias@lemmy.ml 8 points 1 day ago* (last edited 1 day ago) (2 children)

It's not an open world, but Mirror's Edge is a great game.

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Counterpoint. Mordor II.

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