this post was submitted on 12 Jul 2023
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Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

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[–] QubaXR@lemmy.world 4 points 1 year ago

People love to hate on motion controls, but when implemented well, they are actually the best way to play shooters. Also without motion controls VR would have never gotten to where it is now.

[–] You_got_my_goat@lemmy.world 4 points 1 year ago (7 children)

Interested to see how hot this take actually is but... The Nintendo switch is the best console ever made. As a lifelong Nintendo fan boy (Nes, right the way through) I may be a little biased but I have also owned various PS/Xbox and I don't think I've spent as much time on any console as the Switch. Being locked inside for a few years during the pandemic helped, but even a year or so after that I'm still playing. It helps that Breath of the wild is maybe one of the best games ever made, and Tears of the Kingdom is, so far, an incredible sequel. But also playing Overcooked with my wife and more recently Mario Kart (a personal "couples goal" of mine I never thought would happen) has filled so many lazy Sundays with hours of gaming joy.

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[–] Ragnell@kbin.social 4 points 1 year ago

Silent Hill: The Room is just as good as the first 3 games.

[–] cloudless@feddit.uk 4 points 1 year ago (3 children)

I like random encounters in JRPG. Having enemies that I can avoid all the time (DQ11) removes the challenge and fun.

In earlier DQ games I enjoyed exploring new locations, taking the risks of being wiped by stronger enemies. In DQ11 there is no risk and no reward.

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[–] JohnBoBon@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

Indie is the new AAA. I think some people were saying this even back when most indie games were just 16-bit style sidescrollers. But now small teams and even individual developers are giving us stuff that looks good, plays good, and is more fun than a lot of AAA games out there, and it comes with a lot of variety too. I think that AAA games are going to become micro-transacriom factories. Once Nintendo starts putting loot boxes into their games it's over for AAA.

Here's another one. I do not care about 60fps unless the game looks for input every frame. Not even a little bit. I would not have known how many frames Tears of the Kingdom was running on if no one said it in the reviews, and honestly I don't even really see the difference most of the time.

And a bonus: reamking old games is a good thing. Re-releasing is fine i guess, but enhancing character models, textures, lighting, addressing glitches and stuff that made the original less fun, and maybe giving some bonus content is a great idea. Companies like Nintendo need to stop cracking down on people emulating/modding/making fan enhancements of their old games and start making their own upgraded versions. Most people who play HD mods/remakes of their games would be happy to pay to buy a competent remake/remaster. I play Render96 for Mario 64 and own multiple copies of the game. Would I buy and HD remake anyway? Absolutely.

[–] Isthisreddit@lemmy.world 4 points 1 year ago

When I played RE4 on the Wii, I felt that controllers were a thing of the past and we entered a new era of gaming - the wiimotes were just amazing for RE4 - problem was it was the only game I played that really brought the controls to the next level. Somehow humanity fell back into the controllers - real shame honestly, but I'm glad I got to experience that next level of awesome I have yet to experience since

[–] ChapolinColoradoNZ@lemmy.world 4 points 1 year ago (2 children)
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[–] kioshi@lemmy.world 3 points 1 year ago (1 children)

18 years later and there's absolutely nothing like Killer7 until today. Not even by the same developer suda51.

Killer7 gave me hope that in the future we'd have games even more bizarre and stylish than it. But nothing.

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