I always turn that shit off. Especially bad when it's a first-person game, as if your eyes were a camera.
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Chromatic aberration and Motion blur are the absolute most important to turn off right away for me, but DoF is a close second. I don't mind the other stuff.
The main problem with these is giving people control of these properties without them knowing how the cameras work in real life.
i need some motion blur on otherwise i get motion sickness.
I like DoF as it actually has a purpose in framing a subject. The rest are just lazy attempts at making the game "look better" by just slopping on more and more effects.
Current ray tracing sucks because its all fake AI bullshit.
raytracing's the cool kid, keep him in
Bad effects are bad.
I used to hate film grain and then did the research for implementing myself, digging up old research papers on how It works at a scientific level. I ended up implementing a custom film grain in Starfield Luma and RenoDX. I actually like it and it has a level of "je ne sais quoi" that clicks in my brain that feels like film.
The gist is that everyone just does additive random noise which raises black floor and dirties the image. Film grain is perceptual which acts like cracks in the "dots" that compose an image. It's not something to be "scanned" or overlayed (which gives a dirty screen effect).
Related, motion blur is how we see things in real life. Our eyes have a certain level of blur/shutter speed and games can have a soap opera effect. I've only seen per-object motion blur look decent, but fullscreen is just weird, IMO.