90

It's a bitter sweet feeling afterward, but I love it when a game has characters where, after the game is over, I miss seeing a part of their lives. Be it due to the characters themselves or the interaction they have with one another, exiting their world feels more like a loss than when normally putting a story away.

Are there any games where you experienced similar? While it can be a bitter sweet feeling, I know that it is a sign that I really enjoyed what I was playing and love to find these experiences.

(page 2) 24 comments
sorted by: hot top controversial new old
[-] kralk@lemm.ee 2 points 11 months ago

I loved Alice from Spiritfarer. I kept her around for way too long. Sorry Alice, I know you were ready but I wasn't.

[-] justlookingfordragon@lemmy.world 1 points 11 months ago

For me, it was Astrid. Watching that fiercely proud, brutally honest and deeply caring warrior lady slowly lose the will to live after Giovanni was gone ... that hit hard for some reason. And her reassuring Stella that is "isn't so bad to be alone" and the like didn't make it better.

[-] model_tar_gz@lemmy.world 1 points 9 months ago

Witcher3 upon finishing Blood&Wine - there was such a void in my life after the closing scenes. Like I’d just watched my best friends move away across the world, knowing that I would probably never see them again.

[-] starfennec@kbin.social 1 points 11 months ago

Night in the woods

[-] PepeLivesMatter@lemmy.today 1 points 11 months ago

I'd love to ride motorcycles with Deacon and Boozer from Days Gone and I don't even ride motorcycles IRL

[-] mjhelto@lemm.ee 1 points 11 months ago

Lee from the Walking Dead game by Telltale, your character in Knights of the Old Republic, Abe from Oddworld: Abe's Odyssey, Octodad, and Ricky the sock puppet from My Friendly Neighborhood.

[-] zaidka@kbin.social 1 points 11 months ago

The Blackwell series.

[-] JayEchoRay@lemmy.world 1 points 10 months ago

Hellblade Senua's Sacrifice

I found the premise of exploring the psyche of Senua and after the end, even though she isn't fixed, she can at least put a part of herself to rest and really rings home what she as a person and people like her can be living with.

Spec Ops: The Line

Getting through the game and then evaulating all your decisions and seeing the changes over time of a broken man getting more broken leaves an impression of "Are we the bad guys", especially after seeing the tone change from dialogue, loading screens and even how the characters move and animation over the course of the game.

load more comments
view more: ‹ prev next ›
this post was submitted on 23 Nov 2023
90 points (96.9% liked)

Patient Gamers

11349 readers
218 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 1 year ago
MODERATORS