this post was submitted on 10 Dec 2023
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[–] ganoo@sh.itjust.works 1 points 11 months ago (4 children)

Did they fix the writing/dialogue?

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[–] gmtom@lemmy.world -4 points 11 months ago (7 children)

Okay but they didnt really add anything meaningful in that time other than the paid DLC, which was still pretty meh. The world is still weirdly barren and outside the unimpactful sidequests their's very little to do and no realy incentive to do anything.

[–] Ookami38@sh.itjust.works 1 points 11 months ago (1 children)

Sure. They didn't completely rework multiple core systems, improve performance, or anything for people who didn't buy the dlc. Same exact thing it was when it released. /s

[–] gmtom@lemmy.world 0 points 11 months ago (1 children)

What core systems did they rework? the only one I can think of is they changed how police spawn.

[–] Ookami38@sh.itjust.works 0 points 11 months ago (1 children)

Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It's a pretty drastically different game without the DLC from the product it was at launch.

[–] gmtom@lemmy.world -1 points 11 months ago (1 children)

I mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.

[–] Ookami38@sh.itjust.works 1 points 11 months ago* (last edited 11 months ago)

Yeah, I was echoing the police spawning as a point of emphasis. Go look at the old and new skill tree before you say that. That's as close to gameplay-effecting as you can get. And the wardrobe, yeah, it's not directly gameplay but it's definitely more in line with the lore of the world. Oh yeah, vehicle combat was added.

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