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submitted 1 year ago by Stillhart@lemm.ee to c/starfield@lemmy.zip

Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

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[-] Arcayne@kbin.social 2 points 1 year ago

After about 20hrs, I couldn't take it anymore. I popped open the console, increased my carry weight, added a bil creds, set my level to 666, and finally, tgm. Let chaos reign, baby.

I had already added a couple UI mods (because Bethesda still ships UI components at 30fps for whatever reason) and patched the achievement disablement function, so now I feel like I can actually kinda enjoy the game (when I'm not in a loading screen).

I've put another 20hrs in playing like this, and have zero regrets. It makes my time in the game feel arcade-like, in a good, nostalgic way. I went from being stressed out and annoyed, to relaxed and able to laugh at the endless jank that we've all come to expect from Bethesda. It's like GTA back in the day... if you weren't using cheat codes, you were straight up missing out on the fun.

All that said, overall the game does feel like Bethesda threw Fallout, Skyrim, and No Man's Sky in a blender and then ran it all through a sieve to ensure that only the worst parts made it into the final release. I'm actually shocked by how much they seem to have outright copied elements from NMS (from UI, to gameplay mechanics, to storyline elements). I've got hundreds of hours in NMS spread across the last 5ish yrs, and I can't help but feel kinda greasy when I play Starfield because of how much appears to be straught up lifted from NMS.

Ultimately, Starfield is a new(ish) experience and fun to fuck around in, but if I want to explore space, I'll go boot up NMS.

[-] TheAlbatross@lemmy.blahaj.zone 2 points 1 year ago* (last edited 1 year ago)

It definitely feels "meh".

The characters are flat and tropey, the story itself isn't very compelling, there doesn't seem to be a lot of narrative freedom in the quests and the quests themselves are fairly cookie cutter. I was told the "First Contact" quest was really cool and well done. Nonsense! I'd like to be able to go back and talk to the NPCs about the progress of the quest, take their temperature on the options available. It didn't feel like there was much of a point in getting the opinions of the entities aboard the ship as they had zero say in the outcome.

The game feels very much like a fantasy setting wrapped in sci-fi aesthetics, especially with the way the main quest doles out powers.

I like building a ship. I wish the ship had more functionality. I like building outposts, though I have no idea what for, I can't see much of a use for harvesting and automating the production of resources.

The gun combat feels alright, but it seems health scales up really quickly on enemies.

I dislike how so much content is gated behind perk level ups, but it does keep me playing to see if the next unlock is cool.

[-] Stillhart@lemm.ee 2 points 1 year ago

there doesn’t seem to be a lot of narrative freedom in the quests

I've been playing more since I originally posted this and I'm enjoying myself more but the game still feels pretty meh. But this point above I think is the biggest sin the game commits. It's an RPG but it doesn't really feel like my decisions effect anything other than my companion's view of me. I don't think there are branching storylines or anything like that.

Hate to do it, but gonna compare to Cyberpunk again. In Cyberpunk, there are multiple ways to solve quests and multiple endings with multiple endings! BG3, of course, also has branching quests that effect the state of the world. The lack of a feeling of agency in this game feels like the biggest fault.

I can get used to the loading screens EVERYWHERE (a loading screen to enter a tiny store? really??), the weak gunplay, the watered down mechanics and wide but shallow world. But this game is an RPG first and if the RPG mechanics are bad, what is left??

[-] TheAlbatross@lemmy.blahaj.zone 2 points 1 year ago

I haven't played CP2077, but I may have been spoiled by the characters and autonomy in BG3. The writing and choices are just so stellar in that game, it set a new standard. I remember in BG3 being so appalled by one NPC that I decided to just kill them instead of taking any of the games multiple dialogue routes to handle them and there were unique consequences and dialogue lines for taking that course of action!

A lot of the story telling in Starfield just doesn't hold up to scrutiny if you look at it too closely and you have to closely follow the set paths or else it kinda breaks. Really disappointing in that aspect. Maybe if it had released prior to BG3, it wouldn't seem so unpolished.

[-] Morgikan@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I'm feeling the same way. Starfield isn't a bad game, but it's very meh. I enjoy the ship building aspect, but otherwise nothing really grabs me with this game.

Combat is a good example, too. There just doesn't feel to be any impact to the weapons. Mobs just get shot but don't really react to it. I know they will flee at times which is nice, but close range SMG fire to ones torso should illicit more of a response.

Fast travel also seems to be an detractor. Being able to fast travel anywhere you've been even if that place is across the galaxy really removes a lot of the exploration vibe the game would have otherwise. I know this isn't a space sim, but a lot of the systems they have don't really mesh well with others.

Starfield is like mediocre lite-RPG / space sim crossover that doesn't do either very well.

Edit: I also want to point out that Bethesda did not come up with the "NASA-punk" aesthetic, either. I've seen articles about that. The Expanse has been doing that for years now. Even before that, I can think of at least two Matt Damon movies from 2015 and before that used it as it's setting. Point being it's not anything new.

[-] Stillhart@lemm.ee 0 points 1 year ago

Fast travel also seems to be an detractor.

Yeah it's kind of weird but I feel like they're too liberal with the fast travel. You really lose a lot of the sense of scale when you can just... go anywhere from anywhere.

I mean, that said, given all the loading screens, I guess more fast travel means less loading screens so it's definitely a double-edged sword.

Starfield is like mediocre lite-RPG / space sim crossover that doesn’t do either very well.

The RPG aspects seem really shallow after Cyberpunk. The space sim aspects are what I'm hoping keep me interested once I get deeper into it. Fingers crossed.

[-] Morgikan@lemm.ee 1 points 1 year ago

To make matters worse, the space around each planet is it's own load zone. Star systems are just collections of these zones. I don't think they can patch zone loading as it's done so much by design. It's like they took what they had in FO4 and just slapped a sticker on it that said "space sim".

[-] sf1tzp@programming.dev 1 points 1 year ago

Most low level enemies drop weapons that only deal between 3 - 11 damage, which are basically useless against anything higher than level 5. I found some higher level weapons in a shop that dealt 30 - 40 damage and found they made combat much more fun.

As I progressed however, I noticed that enemy levels in a location were distributed:

  • 4-5 low level
  • 10-15 med level
  • 1-5 high level

So there is still a problem with bullet sponges. I keep an overpowered shotgun (med damage, high rate of fire, explosions on crit) with me and just bum rush the high level enemies with that. Otherwise you’d be shooting them all day with your 40 damage rifle.

As you go on, those high level enemies drop weapons that do more damage, so there is progression…. But you also just encounter higher level enemies with more health so the problem continues.

I see that there are already combat rebalance mods on nexus, the kind I’ve used on Fallout games in the past, and I’ll probably install one of those when I decide to start a new play through. (Which, I definitely will. I’m enjoying the game a lot overall despite there being some tedious aspects)

[-] EdanGrey@sh.itjust.works 1 points 1 year ago

I feel similarly. One of the biggest things for me is how, although much does feel like a Bethesda game, there were some times it felt like they'd just take stuff out of other games and dumped it in. The lack of vehicles annoyed me too, and don't get me started on the basically non existent local map

[-] TheRoarer@beehaw.org 1 points 1 year ago

I could forgive bethesda games because I used to be able to look at them as "greater than the sum of its parts"

Fallout 4 with mods just barely got away with it.

Starfield has too many issues for me.

The biggest one, your second issue of loading screens, I don't think mods can fix. There just will never be a seamless overworld because of the spaceship mechanic.

[-] LordXenu@artemis.camp 0 points 1 year ago

I have to be honest, If I could fly my ship right over a hideout and just shred it with turrets I would. The game just a bit to combat focused to have ships in the mix unless anti-air was a thing.

[-] TheRoarer@beehaw.org 0 points 1 year ago

That really only makes this world even weirder. Why AREN'T these ships just glassing planets?!

[-] averyminya@beehaw.org 1 points 1 year ago

There's a lore note that says ships larger than 80 meters can't land on planets at all. I'd assume the war may also have made weapons a bit of a no-no.

Although when the pirates attack first thing they also land completely. They could have stayed in the air and taken all us miners out.

There gotta be a lore reason for it, but the real reason is ships are OP and this isn't Star Wars. Realistically, what is a group of Ecliptic mercs going to do against my tricked out ship? Energy and ballistic missiles? So then they just have those all the time regardless of whether I'm in a ship or not... balance just doesnt stay consistent that way.

Like, I agree, I want and it would be fun to fly out ship suborbit. I also understand why we don't have it as an option.

[-] staticblanket@lemmy.ca 0 points 1 year ago

I wish I could fly my ship around to scan stuff. A rover(horse) would be nice!?!

[-] LordXenu@artemis.camp 2 points 1 year ago

Sparrows from Destiny

[-] Dylan@lemdro.id 1 points 1 year ago

Loading screens are really the biggest negative for me. And navigating the menus takes some time.

I really enjoyed Fallout 4. And it feels pretty close to that for me with MUCH better gunplay. I can feel this being a time sink for me once i can actually get my teeth sunk in to it.

[-] rgb3x3@beehaw.org 1 points 1 year ago

I have a recommendation for running out of ammo and health packs: spend the time searching everything. There are boxes of ammo everywhere to the point that I've never gotten close to worrying about running out.

Yes, it's tedious, yes, it's probably not great gameplay to have to spend so much time searching rooms, but it helps you not run out of ammo.

[-] Catradora_Stalinism@hexbear.net 0 points 1 year ago

The game mechanics and worldbuilding are underwhelming for what they were touting it as. Its going to take a few years to be good.

but question is cyberpunk actually good now?

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[-] DavidGarcia@feddit.nl 0 points 1 year ago

the bullet sponge must be really bad if you're complaining about it after coming from Cyberpunk lmao

[-] CatoPosting@hexbear.net 1 points 1 year ago

I played Cyberpunk with a Sandy and Gorilla Arms and even on the hardest difficulty I was killing most enemies in one hit. Though I think early game was pretty rough before I got chromed.

[-] DavidGarcia@feddit.nl 1 points 1 year ago

Yeah I played pistol headshot build until they nerfed it, that was the only build that worked for me, it being one shot too. I dislike the leveled enemies in general. If I play it again it will be with a mod that removes levels and gives the factions more gameplay significance (like Maelstrom needing armor piercing).

I played Tarkov before that and after that any amount of bullet sponginess is agony. I like realism.

I completely ruins the immersion in Cyberpunk's amazing worldbuilding if unarmored enemies don't die after duping an entire mag into them. And even more so if I oneshot enemies in one neighborhood and in the next neighborhood they eat all my bullets for lunch without any visual indication why they would be stronger.

[-] Hasuris@sopuli.xyz -1 points 1 year ago

I red it takes like 12 hours for the game to get good. That's like two weeks for me. Some people have to work and limited time.

There's a 2 hour refund window. Bethesda misses it a tiny bit

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this post was submitted on 08 Sep 2023
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