this post was submitted on 10 Oct 2024
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After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it's an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn't fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don't seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it's only there for a short time, and then it's gone, and you are made to feel guilty and bad about it. It's just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

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[–] brb@sh.itjust.works 4 points 1 month ago (1 children)

You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.

The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.

[–] Buttflapper@lemmy.world 3 points 1 month ago (2 children)

I actually have played around 900 hours of it on Steam alone. I'm not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I'm not going to support a game that is like that

[–] Adalast@lemmy.world 1 points 1 month ago

You can't really say Blizzard has not raised prices when they have added microtrans and mental health costs to the game.

[–] Meltrax@lemmy.world 1 points 1 month ago

I mean... They have grown. The studio is bigger, they don't have other revenue sources like Blizzard does really (also Activision Blizzard is owned by Microsoft, if you're worried about a games company being owned by someone else that just wants profit...), and shit costs more now than it did 10 or 20 years ago. I wish it didn't but inflation is a thing, and that thing affects the food and housing bills of the employees at companies.

For what it's worth, OSRS has made some absolutely amazing improvements in the last couple years. Almost every single update has hit perfectly with nothing but minor errors or complaints. New expansions and regions, new quests, new raid, weapon and damage rebalances, new bosses, new community events and special game modes, new updates to their clients both mobile and desktop, and most importantly a significantly better bot-busting system over the last few months.

This shit isn't cheap. That's a LOT of parallel systems and work, and OSRS continues to have 0 micro transactions outside of membership. True, RS3 and its cesspool of mtx helps fund OSRS, but I don't know how far that goes since the player count there is stagnant.

Now your opinion and choice to not support a company is always valid, that is up to you. But I don't think it really is a "bullshit" price increase. I'm OK with OSRS costing $2 more per month if it means that this current cadence of content of QOL updates marches on. Jagex has been absolutely nailing it and I'm very happy with them, and that's worth money to me.

[–] fne8w2ah@lemmy.world 4 points 1 month ago

I've stopped playing f2p smartphone games entirely cos of this microtransactions nonsense too.

[–] visor841@lemmy.world 4 points 1 month ago

Yeah I agree with you here. A lot of Trackmania players are annoyed by Trackmania's $20 a year subscription and have called to make it F2P with cosmetic microtransactions, but I'm pretty happy that hasn't happened. There isn't even any DLC. It is really nice to see not have to see ads to pay more money for stuff.

[–] Defaced@lemmy.world 3 points 1 month ago

So that's great, but halo IMO is the least FOMO inducing mp game on the market with battle passes. You can actually "equip" the season pass you want to level and work on it, the best thing is they never go away so there's literally not a single bit of FOMO, only the illusion. Regardless, I see your point for the other games and I commend you for making the change.

[–] funkless_eck@sh.itjust.works 2 points 1 month ago

Thing that cured me of my destiny 2 fomo was to get the transmog system to make my character look like a year 1 day 1 player (the broken armor you get when Ghaul takes your light) and then that's my "look" I'm the guy who looks like they've never change their armor. Then I picked one ship and one emblem I liked (Xûr's rock ship, and Strange Coin emblem) and that's it. no more MTX.

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