Sad times, I remember first learning from Tornado Twin tutorials way back in version 3. At this stage of my life, I basically develop exclusively for game jams, and give away my weekend warrior projects for free. The new pricing model, as currently described, would not affect me. However, trust has been eroding for a while. Trust is gone now. I do not trust Unity not to alter the deal further. I fear that I may become liable for fees that I did not agree to when I published, for lack of a better term, my games to the internet. I've been looking at features offered up in Unreal for a while. I guess it is time to start watching tutorials.
Shareholder greed is astounding
If I had a dollar for every time proprietary software users act surprised when it abuses them...
🤔 So what's stopping people from simply making games under the free license and selling them anyway without paying Unity ridiculous taxes and fees?
Also now would be a great time to just use Godot and be done with it.
Licenses and copyright laws. When you make a game with Unity, you're using proprietary code from Unity which has a license stating that the free version can only be used under certain circumstances. You'd be braking this license agreement if you distribute a game outside those conditions
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