this post was submitted on 09 Jul 2023
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Programmer Humor

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[–] Gotoro@lemmy.world 3 points 1 year ago

I always use x or y, coming from Python background

[–] menturi@lemmy.ml 2 points 1 year ago

I started using the first letter of the thing I am iterating over. This is particularly helpful with nested loops so I can easily remember which index variable corresponds to which thing.

[–] joneskind@lemmy.world 1 points 1 year ago

I thought it come from mathematical sequences, but actually it doesn't. My best bet is that i is the shorthand for index

[–] Zucca@sopuli.xyz 1 points 1 year ago

Well. I guess I'm then a some kind of heretic then. 🤷

[–] roi@lemmy.blahaj.zone 1 points 1 year ago

When my brain doesn’t work I’ll resort to naming them the single of the plural. Like keys turns into key when i don’t wanna call it “objkey” or “outrageouslylongnamethatmayormaynotbeafittongwordtodescribeakey”

[–] Lewistrick@feddit.nl 1 points 1 year ago

chuckles in Python

[–] psysop@lemmy.world 1 points 1 year ago (3 children)

I'm honestly prefer short but (usually) complete words. Somewhere along the line I realized that being explicit really helps when you need to change it later.

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[–] librecat@lemmy.basedcount.com 1 points 1 year ago

don't mind i but personally always use index or x, y, z for games

[–] bilb@lem.monster -2 points 1 year ago* (last edited 1 year ago) (2 children)

WTF, I have never used nor seen "j."

I don't usually have to name these variables these days though. Pretty much everything I use has foreach or some functional programming type stuff.

And like that, the off-by-one mistakes disappear.

[–] SaratogaCx@lemmy.world 3 points 1 year ago

It was very common in text books when showing nested loops

int nWhatTheCount = 0;
for (int i = 0; i < 10; i++) { 
    for (int j = 0; j < i; j++) { 
        for (int k = 0; k < j; k++) { 
            for (int l = 0; l < k; l++) { // and on, and on
                nWhatTheCount++;
            }
        }
    }
}
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