this post was submitted on 26 Nov 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] Fleur_@lemm.ee 3 points 3 hours ago

Man I should boot up TF2 again

[–] Dasus@lemmy.world 14 points 10 hours ago (1 children)

"but my community used to be made out of 12 people!"

Well too bad. That's why you're here on Lemmy now. You dislike strangers and love familiarity. I on the other hand love strangers and chaos. That's why I was on Reddit.

[–] Croquette@sh.itjust.works 14 points 9 hours ago (3 children)

I mean, we can have both. Community servers and official matchmaking servers.

But for the sake of money, community servers are gone.

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[–] Duamerthrax@lemmy.world 16 points 13 hours ago* (last edited 13 hours ago)

Yup. Matchmaking is very lonely.

[–] BigBananaDealer@lemm.ee 9 points 12 hours ago

i was having lots of fun talking to people on call of duty until the game ended and it put in a completely new lobby. what the fuck happened?

[–] raspberriesareyummy@lemmy.world 31 points 16 hours ago (3 children)

That first bit is a pretty accurate description of a lot of early online gaming.

[–] Leviathan@lemmy.world 1 points 3 hours ago

I'm playing a mobile game that's pretty much exactly like that first part.

[–] Hackworth@lemmy.world 7 points 13 hours ago* (last edited 13 hours ago) (1 children)

I knew most of the experienced bards on my EQ server in '03. Half the reason I bothered to develop my character was to try and keep up with them. Now pretty much the only thing that'll keep me playing online multiplayer is casino gamification, so I don't start.

[–] raspberriesareyummy@lemmy.world 3 points 10 hours ago

long live (classic) EQ :)

[–] DontMakeMoreBabies@lemm.ee 4 points 12 hours ago (1 children)

Definitely describes my early Team Fortress Classic/TF2 time back in college. I'm actually still steam friends with folks from that time and I definitely still rock my "clan tag"! Sort of lame if kids don't have a chance at the same thing...

[–] raspberriesareyummy@lemmy.world 1 points 10 hours ago (1 children)

kids are missing out on a lot simply because the number of PCs in private households has shrunk by ca. 90% - consoles just don't give the same gaming experience / definitely not the sense of immersion.

[–] DontMakeMoreBabies@lemm.ee 1 points 8 hours ago (1 children)

That's a huge bummer - didn't realize the numbers were that high.

Having a PC in my house in the 90s with games led me to learn about computers... to play better games. Which has absolutely contributed to my having a successful career.

Glad I'm putting together a Linux box for my oldest to wreck/play with!

[–] raspberriesareyummy@lemmy.world 1 points 6 minutes ago* (last edited 5 minutes ago)

It's a guess by me, but honestly I think it's quite accurate - then again I just checked some statistics and those absolutely does not confirm my guess - however most unfortunately mix PCs and laptops (which are not the same in terms of how you learn with them, imo) and oftentimes even tablets (which are completely useless to learn anything about computers). The actual numbers as per the first statistic I found say that households with PCs are down from ca. 65% in the early 2000s to ca 43% in the 2022.

Thinking about it, that might actually be true, but I don't think that anywhere close to 40% of children get exposure to computers & spend way too much time on mobile devices.

Glad I’m putting together a Linux box for my oldest to wreck/play with!

And that is absolutely the best you can offer them to find out if they have an interest in / a talent for anything IT. And playing games is a good motivator to try and start figuring out problems.

[–] Adix@lemmy.blahaj.zone 50 points 18 hours ago (2 children)

Great, the loss of community now extends to video games as well

[–] drunkpostdisaster@lemmy.world 0 points 3 hours ago* (last edited 3 hours ago)

You ate being isolated so no one will miss you when the government/corporations/they/whoever get you

[–] invalid_name@lemm.ee 2 points 7 hours ago

Engineered. Often you can't even communicate with people; cheaper than moderation.

[–] Dyskolos@lemmy.zip 68 points 20 hours ago* (last edited 20 hours ago) (9 children)

Pretty solid. Explains why i stopped liking online-games which i was so damn passionate about 20yrs ago.

Beside being unable to compete with the youngsters 😁

[–] kameecoding@lemmy.world 9 points 18 hours ago (7 children)

For me other than the lack of time it's the toxicity, if you have say one hour to play, do you really want to listen to some no-life cunt who has been playing all day screaming at you because they are tilted as fuck and need to blame everyone else but themselves? Well I certainly don't need that shit in my life.

[–] invalid_name@lemm.ee 1 points 7 hours ago

But thats also a design decision. Quarantine servers and moderation used to exist.

[–] Dyskolos@lemmy.zip 1 points 7 hours ago* (last edited 7 hours ago)

Oh right... I totally forgot about the toxicity. That also was very different "back then". Even though we weren't much less anonymous. Being decent and honourable just meant something.

We even played in a league with one player who sucked major ass and brought us down. But she had so much fun and that's what counted. Noone cared. Winning was great, but having fun and having a fair competition was greater.

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[–] BoxOfFeet@lemmy.world 38 points 20 hours ago
[–] Bamboodpanda@lemmy.world 2 points 11 hours ago

I hit the bnet friends cap playing overwatch. It can be done if you pay attention to who's playing and be friendly.

[–] umbrella@lemmy.ml 39 points 20 hours ago (1 children)

nice observation by anon.

i miss making friends in games and couldnt quite put my finger on why matchmaking was much worse and unfun than old multiplayer and this is it.

[–] stinky@redlemmy.com 19 points 18 hours ago (2 children)

They've abstracted away the social element. It takes so much work now to make a friend. After a game ends there's perhaps a summary screen or lobby, so you can add another player to your friends list, but you have no way of discussing that with them. Anytime I get a friend request, I think, who is this? Why are they friending me

[–] nutsack@lemmy.world 1 points 8 hours ago

i tried just adding random people and once some japanese guy accepted and would play with me for a few days and speak words i did not understand

[–] Bougie_Birdie@lemmy.blahaj.zone 9 points 18 hours ago (2 children)

Half the time a friend request comes just so someone can continue to flame you after the match is over

[–] samus12345@lemmy.world 2 points 9 hours ago

flame

Oh, is that still a thing people say? Been a long time since I remember seeing it.

[–] stinky@redlemmy.com 7 points 17 hours ago (1 children)

I see you play League of Legends

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[–] Sparkega@sh.itjust.works 9 points 16 hours ago

Gamespy back in the day. Could make core friends and join the same servers across games.

[–] dat_fast_boi@lemmy.world 8 points 16 hours ago

I'd say Minecraft's multiplayer experience is close to what Anon describes as "good multiplayer", probably because it hasn't changed much in 15 years - there's not even an in game server browser (at least on the Java edition), and playing Minecraft in and of itself is usually a big time commitment so you're more encouraged to find a couple of servers you like and stick to them.

However, the last time that I feel like I integrated into a server's community was 4 years ago - a blank server list doesn't really encourage you to go looking for more, and it's been harder to commit time as I get older and have more responsibilities (that I ignore anyways, but still).

I think Lethal Company also has a lobby system without matchmaking, but I haven't played it so I don't really know.

[–] olicvb@lemmy.ca 16 points 20 hours ago

Use to play alot on a CS:Source minigame server, such good times. Was exactly like this, where you'd recognize players and make friends. I'm glad i was able to live this.

[–] PugJesus@lemmy.world 33 points 23 hours ago (14 children)

Nostalgia might be pushing a bit hard here. Even playing obsessively on relatively small games on a limited number of servers for hours every day, I never got to recognize people just by being there. Occasionally someone would friend you, but otherwise, you knew people for 4-5 rounds at a time, and then never saw them again. Internet, even back then, was a big place.

[–] Sylvartas@lemmy.world 27 points 22 hours ago (1 children)

Idk that was pretty frequent for me on TF2 community servers

[–] brachypelmasmithi@lemm.ee 2 points 13 hours ago

Hell, it still is pretty frequent for me to see a couple regulars on the TF2 servers i play on

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[–] lemonuri@lemmy.ml 10 points 19 hours ago

Hmm, it's pretty much the same as 15 years ago if you stay away from the smallest common denominator popular AAA games.

I've started playing squad again after my last try in 2020. I just favourited a couple of low ping well populated servers and have been playing on the same three or four that are working well.

War of rights only has around 150 players in the evening on public servers and they all enter the same one as this game is meant to be played in large squads as well.

Both games are great fun.

[–] affiliate@lemmy.world 46 points 1 day ago (1 children)

we have successfully urbanized online games. the days of a small town feeling in new online games are over

[–] Zagorath@aussie.zone 37 points 1 day ago (10 children)

I don't think urbanised is a good word to describe that alienation. The urbanism movement has as one of its key goals the creation of more vibrant local communities. It's more like suburbanism.

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[–] kenoh@lemm.ee 8 points 18 hours ago (2 children)

Just play Mordhau. Playerbase is small enough that you'll see the same people over and over again.

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[–] Kyatto@leminal.space 163 points 1 day ago* (last edited 1 day ago) (5 children)

Game companies have definitely done their best to try and make multiplayer gaming more and more lonely. I settled in quick to single player cause at least I could have fun and not simultaneously be lonely and dominated by some hyper competitive toxic game matched tryharding BS.

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