this post was submitted on 14 Dec 2024
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We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past "Act 3". Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

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[–] AceFuzzLord@lemm.ee 1 points 1 week ago

Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.

I've avoided this thread for a bit because I assumed there'd be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.

To answer the question - there's a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.

It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!

[–] Grangle1@lemm.ee 1 points 1 week ago

The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there... And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say "That was it?" I've always known long games were going to be long going in to them.

[–] Mango@lemmy.world -1 points 1 week ago

BG3 has a lot of length. (⁠☞゚⁠∀゚⁠)⁠☞

[–] ampersandrew@lemmy.world -2 points 1 week ago (2 children)

Developers are demonstrably not getting more efficient with their content. More content means more assets, and that's why development timelines have only gotten longer over the years.

[–] electric@lemmy.world 1 points 1 week ago (3 children)

Yeah, games take time to make. It's good that they have more content now. Do you not remember how short campaigns used to be?

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