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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hello everyone. I hope everyone has had a good week and has been staying cool in the summer heat. I have been playing more Nightreign. I have not attempted Purple Fulghor yet because I hadn't beaten regular Fulghor until last night. I hope to try him tonight but I've been busy. Hope you all have a good week.

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submitted 2 months ago* (last edited 2 months ago) by BeamBrain@hexbear.net to c/games@hexbear.net
 
 

This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!

@Nakoichi@hexbear.net Pin please? powercry-1

EDIT: Thanks for pin heart-sickle

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submitted 2 years ago* (last edited 3 months ago) by riseuppikmin@hexbear.net to c/games@hexbear.net
 
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Reddit's ROM Megathread - Unaffiliated with this site

Emulation Wiki

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software. If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | Soon to be replaced by Gopher64 by the same developer (26/3/2025) N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryubing Ryujinx Fork | Windows/Linux/Mac/ Android/iOS | Continuation of the Ryujinx project by some of the original contributors

Switch | Yuzu | Windows/Linux/Android | Killed by Nintendo 3/4/2024

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Azahar | Windows/Linux/Mac/Android | UPDATE 2/28/2025 Pablomk7 and Lime3DS forks have joined to work on Azahar

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Playstation 4 | ShadPS4 | Windows/Linux/Mac | Heavily experimental and not for casual use yet

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

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Half the game had bouncy upbeat pop songs with cheesy lyrics on a permanent loop while you were exploring the game's mostly barren levels and doing basic fetch quests, making you feel like you were trapped in a 12-year-old girl's iPod

It would've been a perfect thematic fit for FFX-2 where you were playing as a girl idol group but in FFXIII-2 it was just one of the many puzzling things about that trilogy cat-confused

spoilerYes I have had the OST on my phone since 2011

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some unfortunate "US and Soviets both bad" in this video (and I'd also disagree with the labeling of Cubans in Angola as mercs, a proxy war does not preclude the presence of actually ideologically-committed volunteers), but still pretty neat

kojima

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While Drakengard 1 was agonising to play 3 very much feels like the Nier series with a lot of what makes replicant and automata so enjoyable. Emulating it at 60fps it's quite a fun game I imagine less so at the 10fps the ps3 achieves

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I drafted up a scrambled connection of thoughts on obsidian that I wanted to post but it was too long, too personal and too incoherent.

All that I really have to say is that the endings ruined me (I savescummed for all of them), I don't think I can hear a piano and violin together for a while but the worst ending my far was the phone ringing which I got on my first attempt because I thought it was what Basil and Sunny deserved. The photo album sequences (not the truth one, even though that was masterfully done) drove me to tears a couple times because I have a photo album of a family member who passed and it reminded me of him.

Otherwise, I don't think I'm supposed to resonate to Omori as much as I did. I have an incredibly fuzzy memory of my early teenage years (I didn't kill my sister, however) as well as spending a good chunk of that time aimlessly daydreaming (probably not maladaptive). Playing this game did make me think about a couple things from that time that I haven't forgotten, but I just prefer not to think about them and haven't in years. I don't think it's trauma, but it isn't a pleasant memory. I could also be exaggerating it in my head because my memories from that time are flimsy. Also, in the final fight with Omori I noticed that most of his lines were things I thought about Sunny earlier in the playthrough, which probably isn't ideal.

I'll let you know how orange Joe tastes.

Also, tangentially (sh2 spoilers)

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i’m not a super prolific gamer by any means, but I have 30ish games on PS4, a good mix of indies and triple As, and basically none of them seem to use to touchpad in a way where you couldn’t just use a normal button or a normal button plus an analog stick.

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Don't buy Subnatica 2 (old.reddit.com)
submitted 2 days ago* (last edited 2 days ago) by corvidenjoyer@hexbear.net to c/games@hexbear.net
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Zelda II PC remake (hoverbat.itch.io)
submitted 2 days ago* (last edited 2 days ago) by SorosFootSoldier@hexbear.net to c/games@hexbear.net
 
 

Pretty cool! The game looks stellar in widescreen and this remake has QOL fixes and tweaks.

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edit: replaced article with a better one

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"Urara will always try until the end"

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I was playing around with it this morning and did a run through of caves in TR1. It runs at 60 fps in 1920x1080 and it's got a whole slew of bug fixes and even features like Lara's braid!

I can't even get the GOG release to run properly without bugging out so this is a godsend.

Major props to these devs.

*Also just found out they restored the skybox to the Lost Valley level and it hits totally different!

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