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Not my vid, but it good.

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submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee
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submitted 1 year ago* (last edited 1 year ago) by Exusia@lemmy.world to c/armored_core@lemm.ee

I'm always a fan of observing progress, and in spite of being an incorrigible shitposter I do enjoy helping others who seek it. That said I have several builds I wish to share with the community, in an effort to assist people with various bosses. Every one of my builds is made with parts available at that point in the story. Many are probably not very good for the story leading up to it (Like Balteus) however, if you save it and have the parts, the game will let you load the AC at death.

A couple notes before I start. Every build I provide, unless stated otherwise, uses Terminal Armor OS. I spent every last other point upgrading Damage Mitigation, and Repair Kits Optimization. Secondly, as it impacts the damage I take and deal, with Chapter 2 onwards I spent points on Damage Output modifiers (Kinetic,Explosive, and Melee) and picked up Boost Kick. Thirdly, none of my builds use Tank Treads. I prefer reverse joint/Bipedal where able. Only later do I build with a Quad. Fourth, I collect. I am a collector. My builds will use Secret Parts from both Loghunt and a Generator (MIND Alpha/Beta and AORTA specifically show up periodically). If you are missing these parts when you try to load, it will not let you use my builds. Lastly, I don't know how Lemmy spoilers work, so each Boss will have its own section with only the name showing. Without further ado:

I am on PC, these codes ARE NOT cross platform

Wallclimber AC

spoiler

I do not have a build for him, but merely a recommendation. an AC with a good Booster or good generator to stay in the air, and/or Vertical Missiles. Vertical Missiles stagger this boss like crazy for zero risk. Later you can make builds to fly over him and shoot, but for what's available at this time, Verts.

Baltheus

6NEJ3K8T58NK AC: Baltimore Smash

spoiler

The focus on the AC at this stage was using QB at the very beginning and using the melee to land hits on the shield. Rockets are fired one shoulder, then the other, to cause chip damage. I include a Pulse Gun to chip at the Pulse Shield intermittently. The key was to fire missiles as they become available, and then when the shield is low to use the Pulse Gun, then when his shield is down, melee him for damage. The booster and Generator focus on mobility to keep up with him, while the arms, chest, and head focus on Explosive Damage mitigation.

Smart Cleaner

QEN0VB6298PB AC: Broom and Dustpan

spoilerThis AC was actually the first I made, and was done retroactively. Many articles say this is an "easy" fight and for the most part...it is. Except the boss has SO MUCH health it doesn't matter if you can stagger it. Several builds I sent through it simply did not have the ammo to do this fight. Enter Broom and Dustpan. Double Songbirds and a high capacity Generator and low burn Booster keep you in the air, and let you fire the songbirds right down the smokestack. A (Gou-Chen) Grenade launcher is on hand for extra stagger or damage where needed, and a minigun is on hand to prevent Stagger from dropping. A few taps here and there to keep the pressure up, but it's not doing the heavy lifting here. When staggered, the roomba stops moving and you can drop a double songbird and Grenade Launcher right into the open faceplate weakspot that is normally a pain to hit. As stated, this build was retroactive, so if Songbirds are not available, the next best thing is Vertical missiles. the ceiling is low, so you spend a lot of time boosting away from it. If you can see the weakpoint in the smokestack, you are too high for V. Missiles. Stay under that height, and wait for the roomba to move and then stop, and then fire into the stack. Same as my normal build with a minigun for pressure and Grenade Launcher to build extra Stagger. I tried the Bazooka, and it just was too slow to load. the Detonating Bazooka is just too heavy and you lose too much speed to climb altitude with these weapons. Focus was staying away from the roomba and facilitating the hits on the stack, not faceplate.

Sea Spider

DJ5TRV7JJD82 AC: My Left Shoe

spoilerI hate spiders and I know you do too, so grab My Left Shoe to squash them. This build focuses HEAVILY on staying airborne. Sea Spider is not very agile, and Double Songbirds takes advantage of this. Get above the Sea Spider and fire them at the same time. This keeps your reload for the songbirds together rather than trying to land hits too far apart and losing the stagger meter. On all 4 Songbird shots hitting, fire the Detonating Bazooka (Chosen for THIS reason) to finish the stagger meter This build guarantees the stagger on this combo. Land on or near it and fire the Pile Driver right into it. Phase 2 will change this rhythm! To help keep you in the air and off the ground (Where the Flying Mode Spider hits the hardest) fire the Songbirds one after the other. Songbirds halt your fall to fire, and this gives you free air time. Same pattern - stay above the Spider, land all 5 hits, and then Pile Driver for damage.

PCA Squads

YJ8NKY476CWD AC: PCA Hit Squads

spoilerA moderate build specifically to deal with the new HC at the Mine. Most people may not need this build, but for those that do, it breaks the standard of Songbird/Zimmerman, Minigun is for enemy cleanup, and then Missiles for pressure and Songbird for enemy mess-ups. The new enemies like to linger too close for their own good, and the blade punishes them for it.

Ekdromoi

W2JZV19UB3EN AC: EKDROMOI Killer

spoilerThese dudes were total tools and I greatly disliked them. This build uses double Songbird and Double Zimmerman. Use the Songbirds one at a time for building damage, and when the blade AC rushes you, punish him with a double Zimmerman. He often moves too fast to get a Songbird hit, but the Zimmermans do the job. Build focuses on mitigating Energy Damage because his partner is the second half of the fight, and without this protection he will chip away at your repair kits while you're dealing with the blade user. The second half of this fight he does some spiderman bullshit and runs collision course for instant stagger if he hits you. Double Zimmermans same as the blade guy.

Survey the Uninhabited Floating City

spoilerThis mission is easy enough and is FromSofts “See how far you’ve come” mission by throwing another Heavy PCA Helicopter at you. This mission contains AORTA, a generator.

Eliminate V. VII

spoilerThis guys AC is nothing too special and indeed, he isn’t the threat. It’s when you take him up on his deal that it gets hard. Rosumonsen has high energy damage, and I found a variant of PCA Hit Squads is best. I replaced the blade with the Pile Driver. HE has a real propensity to charge you for a Kick, and unlike the PCA, he lingers just long enough that a Pile Driver or Songbird can hit him. Build for Energy Resistance, and smash VII as fast as you can because Rosumonsen will eat through your Repair Kits.

At this stage, I worked through more Arenas,

spoiler and Carla’s AC in B rank is a PAIN. Her AC excels at long range, and a melee focus made short work of her. I used Pile Driver, but she will eat you alive if you go out too far. Speed to dodge the missiles is essential. Build with Booster ALULA in mind, as it has a fantastic QB Thrust, but is only good for ACs up to around the 65k Units in weight. (62,400 is pretty low) Barring this, FLUEGEL is a good alternative, allowing up to about 74,000 Units before it begins to lose performance.

"Honest" Brute

8PEB3S2YPZ4Q AC: Et Tu Brute?

spoilerExplosive proof AC with a focus on mobility. This came in handy for the mission as well because of all the missile spam, but the main focus was staying out of Brute's range using all these missiles. His flamethrower makes tracking him at close range with the camera near impossible to see what he's doing, and he tends to dodge Songbirds) This AC uses 4 sets of missiles. Fire them one at a time and use the decent mobility speed to just QB and keep away from him. Easy build for an easy boss.

Ice Worm

11UJ9KAMYR30 AC: Ice Dewormer

spoilerIce worm can be ludicrously hard to land shots on for ground dwellers. This quad build focuses on staying in the air with Hover and waiting for the Worm to poke up and land a Stinger shot. Everything else is pure DPS. As soon as the shield is off and it drops to the ground, fire the Pile Driver and then Songbird. The Minigun is on hand to ensure that you have something for "a little extra" damage in cases where you miss a shot and need to make up for it, or the drones are getting in your way. The build uses a high capacity but slow recharging generator, and the Mule boosters for their low energy use to push you straight up. The build DOES suffer from high energy consumption during Overboost, and you will need to ensure you're following the worm as appropriate to not be out of energy just getting over to it on the massive arena. This build features enough extra Weight and Energy to mount a second Stun Needle when you clear the mission, and is a great farming mission when you get the timings for the head right.

There’s a big disclaimer here because I farmed Ice worm for money for many of the new parts. I like experimenting. I picked up the whole VE set, and new melee. 68EK705QQLCH AC: VE-Heavy Core M1A2 probably not a very good AC, but it uses all the new Arquebus parts, and is indeed expensive. You'll notice it looks very similar to V.II Snail.

Last, for now, is Loghunts that I did not complete until I got better parts. At the time I didn't know what, until it came in the form of a Story Mission.

Eliminate the Enforcement Squad (Loghunt) Y1J82ZZ4B7WA AC:Double Dip

spoilerThis build is actually not able to be used at the time you do the mission, it is needed for the Loghunt. “Eliminate Enforcement Squads” is completable with the PCA Hit Squad AC. However, for the Loghunt, Ring Freddie has just enough health to make the fight at the end of the level too difficult for me to spend 3 hours trying over and over. So I built this to come back to it and get it. Double Dip carries 2 Stun Needle Launchers, a Zimmerman, and the default laser sword. It’s built for Explosive and Energy Resistance from the newly unlocked VE and VERRILL lines. It’s so heavy the only booster to keep it going is BUERZEL, and it still CHUGS energy. I chose the VE-40A core for its amazing ability to boost energy provided, letting you have so much energy you can “double dip” the stun needles. Ring Freddie will dodge these, but he actually moves in a circle, and more importantly, doesn’t dodge when he’s approaching you, and says “behind you” letting you land both on an opening hit. When he comes full circle he drives right at you, and is susceptible again. The Zimmerman provided is for killing the little enemies, just be careful of energy usage and health. You’re approached by 2 PCA Hit Men, but they deploy from the gate, and firing both Stun Needles and then a shotgun blast downs each of them. The Melee provided is fantastic for closing gaps, rather than as a melee here. Inside, use the tunnel as cover and let the MTs come around the corner one at a time, one shotgun blast at this range kills them. At this stage if you have less than 9,000 HP with no repair kits, you’re already done, reset the mission. In the final room, I Overboosted straight to the HC, and fired both Stun Needles into him, while they reloaded I dodged as best I could and shotgunned his MT backup one at a time. Another Stun salvo and shotgun blast and he shouldn’t have much HP left. This range means he will Shield Bash a lot more, but ultimately it means he’s using Energy for that rather than flying away and has almost none left for Stun Needle dodges. Upon completion, I got as far as Mind Beta legs.

Attack the Spaceport (Loghunt) and “Honest” Brute revisits and Loghunt

AQ8Q0KHE9GGP AC: Double Dip M1A2

spoilerSimilarly, this mission was too difficult to do with just what was on hand at the time. Features the new Mind Beta reverse Joint and Aorta, with the 2 Needle Cannons. This makes quick work of the boss units, while Gatling cleans up trash. You will be low on ammo from doing the Log Hunt so use the resupply in Spaceport. The weight is a little heavy, so it uses its Energy very poorly, however it completes all the necessary jumps and even Brutes Laser puzzle.
This completes Chapter 3. I will update as I clear more levels but, for now, this should give people a head start!

Resources Used: Exputer's Loghunt and Charlie Intel's Missions List

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submitted 1 year ago* (last edited 1 year ago) by MentalEdge@sopuli.xyz to c/armored_core@lemm.ee
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Oh-shit moment (sopuli.xyz)

When you......betray your space waifu.

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The great filter (startrek.website)
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More Rusty-posting (startrek.website)
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I haven't played many (any) mech games and just watched the trailer for AC6. WTF - that looks awesome! How do most people play - kb+m or some kind of controller setup? Also, and I'm probably just asking how fast I can throw up, can this be played / is there a mode for VR?

Thanks, in advance, for humoring the simple questions. :-)

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I was getting absolutely annihilated by Balteus for quite some time, no matter what setup I used I just couldn’t get through the second phase napalm. So decided to just bully him instead with rockets, bazooka and laser blade.

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The Best Feeling (i.redd.it)
submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee
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Hey buddy (startrek.website)
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submitted 1 year ago* (last edited 1 year ago) by MentalEdge@sopuli.xyz to c/armored_core@lemm.ee

...and I'm not even done.

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Prepare for Titanfall! (files.catbox.moe)
submitted 1 year ago* (last edited 1 year ago) by MentalEdge@sopuli.xyz to c/armored_core@lemm.ee
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The Ice Worm (sopuli.xyz)
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I'm up to four at the boss of chapter 2.

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submitted 1 year ago by Allectus@lemm.ee to c/armored_core@lemm.ee

From pre release press it seems that there's lobby based 1v1 and 3v3 deathmatch. Are there any other game modes or modifiers? How many maps are there? How varied are the maps? How has the pvp been in your experience?

Thanks!

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I'll start off by saying that I think they absolutely nailed it. I was honestly skeptical of it pre-launch. It really just looked way too arcadey but oh boy was I wrong. They managed to keep the soul of the game intact while modernizing it really well. I feel like what really did it for me was unlocking the arena, like ok this is 100% the armored core I was looking for. Also to top it off, I have an aging rig 9600k and a 1080 and I'm playing this game on high settings at 2k and getting 80-100 frames consistently. Good fucking jobFrom Soft.

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submitted 1 year ago* (last edited 1 year ago) by sunbunman@lemm.ee to c/armored_core@lemm.ee

I beat it after 5 tries.

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submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee
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submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee
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submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee

This was a whole flex

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submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee
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submitted 1 year ago by sunbunman@lemm.ee to c/armored_core@lemm.ee
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