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There are many reasons that American comics readers should know Garth Ennis, from his long run on Marvel’s The Punisher to his iconic Vertigo Comics series Preacher, to his more recently adapted hit The Boys. However, those who know Ennis best know him also as a writer of war comics, such as War Stories his Battlefields series at Dynamite Entertainment, or his graphic novel Sara at TKO Studios. He’s even infused that influence into his work at Marvel on characters like Nick Fury, most recently in the Vietnam War-set Marvel MAX series Get Fury, co-starring a pre-Punisher-transformation Frank Castle.

More recently, Ennis’ talents as a teller of war tales have served him well while writing stories appearing in British comics anthologies Battle Action and 2000 AD from Rebellion Publishing. In Battle Action, Ennis revived the character Johnny Red, a British fighter pilot leading a Russian Squadron during World War II, leading into the story of Johnny’s final flight. In 2000 AD, Ennis is penning stories featuring Rogue Trooper, the next 2000 AD character set to appear in a film, blending the genre line between war stories and sci-fi.

ComicBook had the opportunity to ask Ennis questions about transitioning from American comics to these storied British magazines, including what he has in store for this year’s 2000 AD Christmas issue. Here’s what he had to say:

After many years working with US-based publishers, you’ve been doing work for Rebellion for a while now. How has your experience working with Rebellion and on anthologies rather than ~20-page American monthly serials been? Has there been an re-adjustment period at all?

Garth Ennis: Not really, stories are stories. So long as there are competent people at editorial I’m happy to work for anyone, and Oliver Pickles and Matt Smith are among the best I’ve worked with.

I do enjoy the shorter episodes on Battle Action and 2000 AD– less space means more focus, and it’s nice to exercise that particular muscle again. That doesn’t mean I don’t write with the eventual collection in mind- that’s how stories like Rogue Trooper and Johnny Red are going to exist long-term, after all- but there’s still a particular pleasure to be found writing one-offs like Dredger, Hellman, or Strontium Dog/Robo Hunter.

You’ve been writing Rogue Trooper stories in 2000 AD and Johnny Red stories in Battle Action. Both fall into the “war comics” genre, of which you’re considered a master by many, but Rogue and Johnny are very different beasts, the former being sci-fi, and the latter rooted in real history. Have you found they offer unique storytelling opportunities or challenges compared to your other work in the genre? Is there any thematic commonality between them?

Not much beyond the fact that they’re both war stories. Johnny Red has its roots in actual history, as you say, whereas Rogue Trooper is out-and-out science fiction. The latter takes care of itself, with the broad parameters of the strip having been laid down a good forty years ago.

With Johnny Red the hyperbole of ’70s comics means the story is one step removed from my usual war stories; things like Sara or The Stringbags don’t ask the reader to believe in anything that didn’t happen. But there was never an Englishman in command of a Russian fighter squadron, and even if there was, someone with Johnny Redburn’s attitude would have been shot dead by the Soviet authorities inside a couple of weeks.

There’s also a larger-than-life quality to the original strip, with people and aircraft able to do things they simply couldn’t have. What I find interesting is that the old Johnny Red stories got so much right, in terms of setting and events, and finding ways of making the unreal a little more believable in that context is one of the things that keeps me engaged.

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Your current Rogue Trooper story in 2000 AD, “When a GI Dies,” follows your previous story with Patrick Goddard, “Blighty Valley.” What can readers expect from this new Rogue story, and are there any thematic connections between this and last year’s story?

It’s much more specific to the original Rogue Trooper strip, rather than the notion of considering conflict in a wider sense that you saw in “Blighty Valley.” The new one looks at the origins of the Genetic Infantry regiment, their engineering- including the biochips and the implications thereof- and the people on Milli-Com who sent them into combat. It also considers the Dolls, and what they were left with once the dust had settled on the Quartz Zone massacre.

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We’ve also just found out that you’re working with Henry Flint on a Strontium Dog story this Christmas. Can you offer any hints as to what that’s about?”

“Doghouse Roses” sees a pair of mutant civilians from Milton Keynes visiting the base of the Search/Destroy Agency, intent on making a fly-on-the-wall documentary about their Strontium Dog heroes. You’ll see all the old favourites- Johnny & Wulf, obviously, but also Middenface, the Torso from Newcastle, Evans the Fist, Spud Murphy, the Stixes and more- but from a point of view that may seem a little unfamiliar.

There’ll also be some odd goings-on in the showers, a CUR prisoner we’d all like to see the back of, and a brief discussion on the future of the ancient English county of Durham. Oh my poor heartses, etc etc.

And Henry is, of course, knocking it out of the park.

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Two of weekly sci-fi anthology 2000 AD's most famous creations unite for the first time later this month in a new one-off strip from The Boys and Preacher co-creator Garth Ennis. Robo-Hunter Vs Strontium Dog, which will be published in October 30's 2000 AD Prog 2406, is a fast and funny tale that finds bounty hunter Johnny Alpha take on a job that will throw him into conflict – and perhaps an alliance – with Robo-Hunter Sam Slade.

Both characters were originally created by John Wagner (who also devised 2000 AD's most famous star, Judge Dredd, alongside artist Carlos Ezquerra) in 1978, in the very early days of the comic's run. Slade, particularly, holds a special place in Ennis's heart, as he explains to Newsarama in an exclusive interview, which also includes a first look at some of artist Henry Flint's unlettered pages from the new story.

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These characters share some similarities – they're both guns for hire, in a sense – but they also have some pretty stark differences in tone. So how do they get on?

What makes them similar comes from their roots – along with Dredd, they form the trio of all-time great 2000 AD characters created by John Wagner, and as such are born of the American pulp fiction/tough guy tradition that John loves so much. Really they're variations on that particular theme – the gunslinger, the private eye, the cop. That's why they work so well together (in terms of the narrative, not practical cooperation).

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Both Johnny and Sam debuted in 1978, making them two very long-running characters! What do you think has made them so enduring

See above. Their pulp origins notwithstanding, John put enough original ideas into both characters that readers were constantly curious about them, we were always left wanting more. Their personalities, settings, supporting casts, technology and so on were endlessly intriguing, and their individual motivation meant we'd be getting plenty more – Johnny keeps on hunting bad guys because he doesn't know what else to do with his life, Sam will always take on another job because he's desperate for cash (even when he did eventually make his fortune and quit, bloody Hoagy and Stogie could be relied upon to ruin everything for him).

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2000 AD Prog 2406 is published by Rebellion on October 30. The bumper-sized issue also includes new episodes of Judge Dredd, Rogue Trooper, The Out, Azimuth, and Brink.

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submitted 3 months ago by Emperor@feddit.uk to c/britishcomics@feddit.uk

Given the character's enduring success, movie adaptations invariably surfaced, the first being 1995's Sylvester Stallone vehicle Judge Dredd. Unfortunately for fans, the movie was a commercial and critical flop, universally panned for marring the character. Following years of development hell, it wasn't until 2012 that an unrelated adaptation in the form of Dredd—starring Karl Urban—surfaced. Though still a financial flop, Dredd was far better received by fans and critics alike for its greater adherence to the source material. However, this movie still garnered criticism in some sectors for its depiction of Mega-City One and lack of 2000 AD's signature satire, leading to another uneven adaptation. As such, fans are still clamoring for a movie that encapsulates everything that makes Judge Dredd so special.

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Ultimately, filmmakers should learn from past mistakes in any future Judge Dredd adaptation by combining the successes of Judge Dredd and Dredd. Indeed, if Judge Dredd's depiction of Mega-City One were fused with Dredd's characterization of the titular lawman, fans would no doubt be deeply satisfied. Furthermore, Dredd could have benefitted from including the iconic antagonists of Judge Dredd rendered in a comic-accurate manner. Importantly, both adaptations lack 2000 AD's characteristic playful yet biting humor and satire, and this should undoubtedly be addressed to ensure the financial and critical success of any future effort.

Moreover, it is important to note that none of Judge Dredd's quintessential storylines beyond The Return of Rico have ever been adapted for the big screen despite now boasting two adaptations. The Day the Law Died, Judge Death, The Judge Child, Oz, and Judge Death Lives! are all iconic tales that are yet to see any semblance of adaptation, meaning there is still a wealth of source material to mine. In particular, having never seen Judge Dredd's arch-nemesis Judge Death grace the big screen seems incredibly perverse—imagine if no Batman movie had yet featured the Joker. By learning from the mistakes and successes of the past, filmmakers will hopefully one day grace fans with the Judge Dredd movie they deserve.

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