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submitted 1 year ago by Shatur@lemmy.ml to c/sbcgaming@lemmy.ml

cross-posted from: https://lemmy.ml/post/2981117

Playing on my PinePhone Pro on ArchLinux using Backbone One controller. Some missions are super hard because the game does not have any aim heper for gamepads. The game runs mostly smooth, but sometimes I experience small yet noticeable FPS drops depending on the weather and time of day.

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submitted 1 year ago by tomkatt@lemmy.world to c/sbcgaming@lemmy.ml

The current build of Jelos updated the libSDL from v2600.5 to 2800.1 and it broke a few ports. In particular the ones I know of are Panzer Paladin and TMNT: Shredder's Revenge. Both are fixed with the instructions below.

I saw in some threads people asking about it so here's the fix:


You'll need a copy of the 7/26 JELOS build or before from the github releases page and copy out the libSDL files from /usr/lib. To do this, you'll need to download the tar archive, then use something like 7zip to extract the SYSTEM file to a folder.

Copy off all the the libSDL2 related files that have a file size (ignore the ones that list as 0kb in size, those are symlinks). All told there are something like six files you need, the 2.0.so.02600.5 file, the ttf file, the image file, gfx file, and mixer.

You need to rename the filesaccording to the SDL2-CD.dll.config set in the game folder at /storage/roms/ports//dlls/

If you prefer, I already have all the correct files and renamed as needed. You can download them in zipped format here.


Once you have the correct files, correctly named, copy them into /storage/roms/ports//libs/

Lastly, edit the game's .sh file in /storage/roms/ports/ to add the following lines:

# # # export path for local libSDL
export LD_PRELOAD=$gamedir/libs/libSDL2.so.0

Add that to the script on its own line. I put it at line 29, after the "Loading... Please Wait." echo output line. Anywhere after the get_controls line should be fine.

If you mess up the file, or run into problems, the full file should look like this one.

From there, save it and run the game. And that should be it.

If you gather the files yourself instead of using the ones from the ZIP I linked and the game loads sideways (in portrait), get the libSDL2-2.0.so.0.2600.5 from the SYSTEM folder in the /usr/lib/SDL2-rotated path instead of /usr/lib, and copy it to your game's lib directory on the handheld, and rename it to libSDL2-2.0.so.0 to fix.

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submitted 1 year ago* (last edited 1 year ago) by tomkatt@lemmy.world to c/sbcgaming@lemmy.ml

I noticed that darker games on my x55 didn’t look good, like dark tones and blacks were almost inverted looking at stock settings. After a bit of tweaking, setting gamma from default (50%) to 67% got everything looking good.

After checking out a few YouTube videos it seems the gamma level on the display varies between units. I’ve seen it look good on default in some and even up to 100% on one video. Play with the setting and dial it in to what looks best for you.

If it helps I’m currently using:

  • brightness 68%
  • gamma 67%
  • contrast 52%
  • saturation 60%
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Personally it would be the form of a GBA, I love the form and would love a handled with the same shape

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submitted 1 year ago by Shatur@lemmy.ml to c/sbcgaming@lemmy.ml
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submitted 1 year ago by Shatur@lemmy.ml to c/sbcgaming@lemmy.ml
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submitted 1 year ago by tomkatt@lemmy.world to c/sbcgaming@lemmy.ml

I’ve got a Powkiddy X55 and I’m really enjoying it, but for some games I find even its 5.5” screen to be fairly small for the task, particularly when looking at games from the 32-bit era and up.

How on earth are people actually managing to play these games on 3.5” and 2.8” displays? I feel like it would be really cramped for screen real estate or you’d basically be holding the device in front of your nose just to play it.

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Favorite D-pad? (kbin.social)
submitted 1 year ago* (last edited 1 year ago) by zebus@kbin.social to c/sbcgaming@lemmy.ml

This is my number one thing I look for in a handheld so just wondering what models have stuck out to you guys.

I had a RG351P but couldn't stand the accidental diagonals so I moved on. Apparently there is a mod to fix it so might have to eventually go back and try that.

Next I got a RP2+, and I love the d-pad on this thing.

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submitted 1 year ago by Shatur@lemmy.ml to c/sbcgaming@lemmy.ml
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So, I'm curious if anyone has been able to make use of the HDMI input on the orange Pi 5 Plus. I have tried Josh Reik's Ubuntu and also the Ubuntu image on orange Pi website, and I'm not able to get anything from the v4l device.

How do you use the HDMI input?

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submitted 1 year ago by tiwenty@lemmy.world to c/sbcgaming@lemmy.ml
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submitted 1 year ago by Altomes@lemm.ee to c/sbcgaming@lemmy.ml

I’m excited to see some gameplays on one of these, the price and potential seems like something I’ve been waiting for

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submitted 1 year ago* (last edited 1 year ago) by Gorejelly@lemmy.world to c/sbcgaming@lemmy.ml

The image is not my own. It comes from a review from Retro Resolve.

There is also another article from Retro Dodo

I did not link the main post URL to either of them, as I feel they can be a bit...loose with the facts and assumptions. That's just my opinion though!

The new device specs are as follows. This is what is known right now. All of this could be wrong, or could change drastically before release. The device could also never release.

Most of these specs from from a Reddit post. You can find that post by goggling the name of the device.

CPU: Allwinner 133 Plus GPU: Imagination PowerVR GE8300 Display: 4.96 inches, 720x1280, 294 ppi Battery: 4000mAH Dimensions: 188 mm x 80 mm x 17 mm Connectivity (Bluetooth, Wifi), ports, Operating System are unknown at this time.

One could guess at ports and OS based on images and buttons, but they are just mockups so anything can change

Here is a comparison between the Allwinner 133 (not plus) and the Unisoc T618.

I chose to compare it to the T618 as that is the chip used in some of the most common devices today (such as the RP3+). You can compare it to other chips on that same site if you like.

I could not find a listing on that site (or any other chip comparing site) for the 133 plus. I see that the main differences between the 133 and the 133 plus is the clock speeds of both the cpu and the gpu. The cpu, though at a higher clock, does still use 4x A53s (these are pretty weak), which is the same as the 133.

The extra clock speeds make me think that this will just handle PS1 (and some SNES) better. I do not think it will allow it to include newer consoles that the original 133 could not handle. I think that this means still no NDS and no N64 and no Dreamcast.

Many might be shocked at the controls. I do agree with the obvious point: "Why include a right analog if it cannot run any systems that would use it?"

That doesn't bother me as much. You can still map all of those controls in RetroArch, and you can even come up with fancy ways of playing such as full right handed or full left handed. It should not increase the price drastically, but if it does, then I would agree it should be removed.

TrimUI generally has great budget price points, so I'm hopeful this will land around 90 USD.

What do you all think of the device? Also, how was this post? Too wordy? Too many/few links? Too many opinions?

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submitted 1 year ago by Gorroth@feddit.de to c/sbcgaming@lemmy.ml

Does someone know if it’s possible to play Gothic on the RP3+? I know I could stream it via moonlight, but I am curious if there is some kind of port or another way to play it directly on the device itself?

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submitted 1 year ago by tomkatt@lemmy.world to c/sbcgaming@lemmy.ml

I recently bought the Powkiddy X55 and reviewed it on reddit here. Now that I've had it a for a month how is it? Great!

Some of this will be a retread of my original review, but I wanted to post an update with some new detail since the firmware has improved greatly since release, and some things have changed/improved over time.

TL;DR at the bottom.


Build quality and feel

# Screen

The display is a 5.5" IPS with good viewing angles. It's a quality display, good vibrant color, and you have the ability to adjust contrast, brightness, gamma, and hue in the system settings.

Vertical viewing angles aren't as good as horizontal, but it's pretty decent. It also gets very bright, unlike the prerelease models you may have seen on youtube. Extremely bright, in fact. I'm generally only using it at 60% brightness.

The screen is flush with the frame and there's zero light bleed, which is nice.

Despite being 16:9, it makes for a fairly large screen for any platform, even 4:3 or 1:1 stuff. It's great, and there's nothing else near this size for the price.

# Shell

The X55 feels pretty lightweight. I don't expect it to hold up to any high drops. It is firm though, no flex or creaking. I disassembled it fairly easily, and the shell clips are strong enough to hold it together without screws. The 8 screws probably help to keep it sturdy and prevent any flexing.

# Buttons and sticks

First, the good. I love the feel of the face buttons and d-pad. They work well, don't stick at all, and are not dissimilar to the 2DS XL in feel. The d-pad is soft on touch, not clicky, and same for the buttons.

The dpad is a bit larger than what I'd consider "normal" and the size makes it a bit difficult for rolling motions for fighting games. I can do something like a hadouken (back-down-foward), but trying to do a dragon punch doesn't always work unless I do the motion a bit slowly. There are also some false diagonals on up and down. After several weeks of use, the d-pad is breaking in nicely though, doesn't feel as stiff as when I bought it. It's getting easier to do fighting games motions and for general use it's fine.

One complaint with the face buttons: height. They sit high and have long travel. Feels like they should have been a bit shorter for comfort and responsiveness. Also, the distance between the face buttons feels too wide, but that probably has to do with the height, since they have flat sides instead of being largely rounded.

The top (R/L) buttons are pretty good. R1/L1 are a bit narrow, but easy to reach. I do feel like they sit a bit high which can make switching between L/R1 and L/R2 more awkward than it needs to be, but overall they're good otherwise. The top buttons are clicky sounding, but I don't mind that, YMMV. This isn't a powerful enough handheld for platforms that use analog triggers, so I'm not bothered by the lack of analog press.

Many reviews noted that the R and L buttons are very loud. It's true but they do seem to have gotten quieter with use over time; I guess as they break in.

Start/select and volume buttons are clicky and loud, that's unchanged from when it was brand new. They're solid feeling, and flush with the unit. I don't mind the button style but some won't like this. Placement of start and select is a bit awkward. I don't hate it, but it's far from ideal. Also, volume up is on the left, and volume down on the right. Small thing, but it's the reverse of what you'd expect.

The sticks are decent. I'm not a fan of these short, Switch style sticks, but they feel good, are comfortable to use, and have a solid click for L3/R3 press. They're recessed and in motion they feel like they have a bit of 8-way gating. Full range of motion, but they do seem to be a bit sensitive given the short travel distance on them. I've had no issues with games that use the analog like for Dreamcast or N64.

# Audio

We have stereo speakers (maybe a first for Powkiddy?) and they sound great. This thing gets very loud without distortion. I like it, and at 100% volume I think I could hear it from the other end of my house and through multiple rooms.

# Ergonomics

The X55 is ergonomic, with a slight curve at the back sides where you'd expect on a gamepad. It's subdued to reduce thickness, but enough to lend grip and make it comfortable to rest your fingers behind. It's well balanced, and holding it by either side feels the same, the weight is centered well.

Despite being ergonomic overall, it's not perfect. The d-pad is below the left stick, leaving your hands offset for most games you'd play on this unless you're comfortable using the stick instead. I wish the d-pad was on top. Small complaint, but with the d-pad low on the unit I notice my pinky can hang off the frame. Primary stick was an odd choice for this since it'll mostly be playing d-pad based games.

I've noticed over time with using it I've adjusted my grip to compensate, and it's stillcomfortable over longer sessions.


Performance

If you're familiar with the RG353M/P, you'll know what to expect here. This runs on the same chip (RK3566), and will perform similarly.

Everything 8 and 16 bit plays flawlessly, no tweaking or issues.

PS1 performance is great, and everything runs full speed at 2x resolution on the default emulator (Retroarch PCSX-R). If you use a more accurate emulator like Duckstation, most games will run 2x but some more intensive titles may need to run at 1x resolution or will be around 50-55 fps. Overall good, my recommendation is to just use the default emulator unless you encounter an issue, only change on a per game basis if needed.

Saturn emulation is surprisingly good. Switch from whatever is the default emulator to the Yaba Sanshiro standalone for best performance. 2D games all run full speed no problem, and some 3D games as well. More intensive titles will run between 40 and 59 fps depending, but Yaba Sanshiro's frameskip makes it completely transparent feels like a smooth 60 fps with no hiccups or issues. I'd say this is totally viable for Saturn emulation. Firmware updates have improved Saturn performance and many games run full speed or extremely close to it without frameskip now.

Don't buy this for N64. Lighter games like Mario 64 will be fine even upscaled without tweaking, but if you want to get into more intensive N64 games like Conker, Blast Corps, or F-Zero X, it gets rough. Slowdowns, audio crackling, dropped frames, no matter which emulator you use. It'll run, but performance is poor enough I'd recommend against it. I still hope this improves with firmware updates as the specs on this should be capable of a good amount of N64, but I've accepted it's not a great system for this handheld for now.

Dreamcast is a mixed bag too, but more positive. In testing, Flycast2021 core seems to be best with built-in frameskip, and most titles I've tried ran well. It's not always full speed, but with frameskip it runs smooth and no audio crackle or stutter. With some games, like Dead or Alive 2, it needs too much skip and is definitely noticeable. This handheld is decent for Dreamcast, but it'll depend on the game, not all will be smooth.

PSP improved greatly with JELOS updates, and many games run full speed, most at 2x PSP resolution. It won't do highly intensive games like MGS Peacewalker, Gran Turismo, Ratchet & Clank, and God of War, but anything lighter runs just fine. I've tested many games without any issues, some with frameskip, but many without. I'm pleasantly surprised, and majorly impressed with the JELOS devs.

Lastly, the GPU is decent enough to run various shaders, in some cases with multiple passes. I tend to play GBA with a custom shader with two passes (VBA-Color at 0.25 darkening + LCD1x). For 8 and 16 bit games, zfast-crt-standard works great.


Software

The X55 runs JELOS. It runs well, EmulationStation themes are supported, and they can be added manually or with Thememaster now as it's been updated to support the handheld.

Ports work fine and I’ve had success with Doom, Doom 2, Duke Nukem 3D, Sonic CD, and Sonic Mania, no issues, all running full speed. Since the 6/19 update, GZDoom works now too.

OS shortcuts work well, interface is snappy, in the rare issue like an emulator hang, there’s a reset button on the top left of the X55 that will restart the unit quickly.

Power button turns off the screen, pressing again turns it on. It now has a true deep sleep mode when you turn off the screen, I've tested it, it's as promised. Over 8 hours I think I lost 3-4% battery.

Most themes I’ve tried run smoothly and the interface is well laid out with most functions on start, select, or X button options menus when on the main screen or in a Game collection.


Closing thoughts and TL;DR

I really like this handheld! No buyer's regret, and it's an absolute bargain at its price point. I bought it mainly for 8-bit through 32-bit gaming and it's great for those, especially amazing for GBA. For more PSP/Dreamcast/N64, and higher emulation you should probably consider a T618 handheld. But for the price ($90 currently, $80 with coupon) this thing is a steal, and gets better with every JELOS update. There are some small compromises for the price, but I feel you get more than you pay for. The screen alone makes it worth it; for the first time on a handheld I feel like I can comfortably play shmups and see everything flying at me and react. I feel very comfortable recommending it, either as a first handheld, or if you just prefer a larger device.


TL;DR - some compromises for price, but decent ergonomics, big, quality screen, and great performance through 32-bit (including Saturn, surprisingly). N64 and up are "extra," performance not guranteed. Odd choices and clicky buttons may be a deal breaker for some. This is a great starter handheld, and particularly fantastic for GBA, as well as anything 32-bit and below.

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ROG Ally review of Linux (www.phoronix.com)
submitted 1 year ago by Altomes@lemm.ee to c/sbcgaming@lemmy.ml
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submitted 1 year ago by Altomes@lemm.ee to c/sbcgaming@lemmy.ml

This looks pretty interesting depending on the price

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submitted 1 year ago by Gorroth@feddit.de to c/sbcgaming@lemmy.ml

Tought maybe someone over here already had the same problem and has a solution for me.

cross-posted from: https://feddit.de/post/895027

Hello everyone,

I am currently setting up moonlight game streaming from my Windows 11 PC over GeForce Experience to my retroid Pocket 3+ (Android).

Does someone here know if it is possible to deactivate the PIN when connecting from client to host? (Using it only in my own network, not over internet).

Thanks in advance for your help!

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submitted 1 year ago by RedEagle@beehaw.org to c/sbcgaming@lemmy.ml

I got an email this morning saying the sale went live on Anbernic's website. Anyone picking one up? I'm still on the fence about it. Not sure if I'd rather go for that or the funkey s.

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submitted 1 year ago by tiwenty@lemmy.world to c/sbcgaming@lemmy.ml

Hello everyone! I'm wondering about the performances of Moonlight streaming on a RG353M. I don't intend to play fast-paced games or what, but is it usable when on the same network (not even remotely, just from my couch or bed)? Thanks!

SBC Gaming

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SBC Gaming is for Single Board Computer aimed to play video-games, also called Retro Handhelds


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