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submitted 1 month ago* (last edited 1 month ago) by HKayn@dormi.zone to c/warframe@dormi.zone

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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“It began long before us, we who now live our perfect and dull, endless lives.”

Warframe is a game grounded in familiar ideas saturated with distinct style and flair. You, a mysterious warrior with a dark past, wield gun, blade, and the spectacular power of your Warframe. You’ll contend with a totalitarian clone military, a high-tech merchant cult devoted to profit, and an ill-fated bioweapon designed by a fallen super-civilization. In your battles and adventures, you become a savior of the weak, a saboteur of the wicked, a survivor against immense odds. Uncover your past, unlock the power of your weaponry, and unite with other players against the game's villains and end their treacherous plans!

Whether you're joining us for the first time or are a returning player, the moderation team at dormi.zone would like to welcome you (back) to the community and wish you the best in slaying your foes!


Here are a few essential resources to get you started!


"To cosmic forms from tangent planes, we end as we began."

Welcome, Tenno! We'll see you in the stars!

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As of this posting, week 4 is about to end, and I hope everyone got their Ceramic Dagger incarnon ;) Let's look ahead to next week!

Fine people of Dormizone, I would love to hear everyone's thoughts on the coming incarnons! Unlike other weeks with clear winners and underappreciated hidden gems, week 5 is basically all killer, no filler.

Week 5's offerings:

  • Torid
  • Dual Toxocyst
  • Dual Ichors
  • Miter
  • Atomos

Some thoughts on the offerings:

  • Torid: it's strong. Toxin Amprex, but to play it optimally you have to play Toxic by Britney Spears.
  • Dual Toxies: have the strongest toxin proc in the game thanks to the Frenzy passive. Very comfy to use too due to the gargantuan incarnon battery.
  • Dual Ichor: run these on a Quiver Xaku or Xata stealth frame, just trust me. Saryn in shambles. The death clouds will chase enemies back to their spawns. Limbo can heavily abuse viral or gas/electric Influence builds to assault enemies outside the rift. Non-Influence builds can enjoy combo self-charging and extremely fast combo racking. Afflictions is kind of nasty on these too.
  • Miter: the big bad bubble popper, and the Justice proc from the augment is nice. Like all incarnons with a split physical-heat projectile, can run cold/blast for a mix of crowd clear and utility. There's a bug with the multishot evolution, but I don't understand if it makes the gun better or worse; someone else please comment!
  • Atomos: it's the Atomos! The radial effect on the evolution is pretty massive, and the damage output is great. I have a Fortifier and an Outburst build and they both slap. Can actually achieve guaranteed blast procs, which is kind of incredible given the amount of damage this bad boy pumps out and the radius over which it does so. Try it on Biting Frost/Arcane Avenger Frost ;) Blast Atomos also works great on Xata frames. It's basically glued to my Ivara loadout, don't think any other pistol compares.

Out of all of these, Atomos is the one I use the most regularly. Stealth Xata on the Ichors is something you need to experience at least once, but it does admittedly get pretty boring... eventually. I got several hours of laugh out loud entertainment from it though. I believe overall Torid and Dual Ichor are the community darlings this week.

If anyone wants builds for any of these, please do let me know!

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Wisp enjoyers, I need your help!

For context, I have 4000 hours logged in missions, and I primarily play crowd control/weapon support frames like Nyx, Limbo, Caliban, Frost, Banshee, and so on. That is to say, while I'm not a new player by any means, I think I may have some biases that prevent me from fully appreciating a frame vaunted as the "best support in the game".

I'm not here to gainsay her power as a damage frame, as frankly anyone with a blind can run Xata and propel themselves into the upper echelons of damage potential, and Wisp comes with an invisibility kit to boot. I also think she has great quality of life as a solo frame due to her ability to disengage and control enemy aggression.

Instead, I think I'm missing something about her support toolkit. Here's where I'm coming from:

  • Haste Mote looks nice on paper, but in my opinion fire rate is generally less valuable than reload speed, which is hard to get and mostly only available from fairly weak mods. Wisp also needs an eye-watering 300% strength just to replicate the effects of a single speed arcane.
  • Vitality mote is fine, but certain maps such as T4 void, Zariman, and Deimos Labs have enemies with severe alpha strikes, so I think health tanking is generally more situational and requires Eclipse or another DR on top to really work and be comfortable.
  • I think Breach Surge is becoming less useful as the strongest weapons have shifted to conal, punchthrough, and chaining weapons that rapidly kill enemies approaching from a single tile entry point. I believe it also has a fairly significant propagation delay between when it casts and when the effect radius reaches far targets? Correct me if I'm wrong, please!
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The following restrictions apply:

  • Account is totally fresh
  • Joining a clan for blueprints is allowed
  • Every node must be done solo
  • No trading, except for transferring a prime set of the frame of your choice (if a prime exists)
  • Specters and Skaut are allowed, but please note if your strategy would require them for certain nodes
  • Helminth abilities are allowed

Off the top of my head, my top picks for this challenge would be Nyx, Limbo, Octavia and Frost since they have good CC and objective defense, and good weapon support; "complete" frames if you will. Loki, Zephyr and Banshee would all also be good picks, although missing elements from their kit here and there.

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spoilerGiven the recent lore you could technically play a Jade and Stalker husband and wife duo. Extremely random I know but it just occured to me and seems kinda cute in a slaughtering thousands of corpus kinda way.

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submitted 2 days ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The crystal maiden, the walking geode, incredibly annoying to farm - Citrine!

Release date: 2023-02-15

Passive: Citrine emits a healing aura within a radius of 50 meters that continuously recover a base 5 Health points per second. Whenever she picks up a regular Health Orb, Dispensary produced Empowered variant, or Transmutation Probe converted Universal Orb, regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second.
Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.
Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
Crystallize - Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.

Acquisition: Pain
Main and component blueprints can be obtained from Rotation C of Mirror Defense Tyana Pass on Mars. Alternatively they can be purchased from Otak in the Necralisk, Deimos with Belric Crystal Fragment and Rania Crystal Fragment.

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submitted 6 days ago by Halasham@dormi.zone to c/warframe@dormi.zone

Going on the advice I've gotten recently for getting the last few MR ranks I'm trying to vary my loadouts every so often and just remodded a weapon I enjoy but rarely use: The Javlok

I know it's not great but I enjoy it. I figured it'd be fun to hear what everyone's pet weapons are. What weapons, if any, do you keep around that aren't powerful but you enjoy them?

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submitted 1 week ago* (last edited 1 week ago) by Kolanaki@yiffit.net to c/warframe@dormi.zone

I'm half-way through Sedna right now. I have just 1 Warframe (though I did start building Limbo last night when I remembered I did that quest) and it, a long with my best weapons, are maxed out and either at mod capacity or damn near (still need endo for a few). MR5.

I have a railjack, I unlocked the Operator, and I have so many resources and credits. But everything is starting to take forever to kill and hurts me so much. When I did the whole Drifter quest thing, I choose everything I already used but it was so much stronger. The Warframe had way more shield and health even though I have Redirection and Vitality maxed out on it. The Boltor had a super high ROF compared to what mine has and did way more damage.

How the hell do I get that kind of power on my normal stuff? I know about Forma but I haven't even seen some of the mods for the weapons I have I've seen suggested for maximum damage, so I'm just hanging onto those until it makes sense to use them. Is that really the only way to get stronger?

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Free Kuva Liches (i.imgur.com)
submitted 1 week ago* (last edited 1 week ago) by Dystopia@dormi.zone to c/warframe@dormi.zone

Nothing too interesting as these are all older kuva weapons. They might be helpful for anyone that wants a weapon for valence fusion, or just wants the mastery fodder.

Not entirely sure what the current state of cross platform trading is like, I'm playing on PC. Not sure how likely it will be that I'm on at the same time, but you can also try messaging me in game IGN: IDystopiaI. Double check any trades to make sure you're getting the correct Kuva Weapon, I don't want to accidently make someone go through hunting a lich for a weapon they never wanted.

  1. 55% Toxin Seer
  2. 20% Radiation Shildeg
  3. 30% Radiation Ayanga
  4. 25% Radiation Ogris
  5. 30% Heat Kohm
  6. 36% Radiation Shildeg
  7. 27% Radiation Quartakk
  8. 31% Radiation Shildeg
  9. 25% Radiation Quartakk
  10. 28% Radiation Drakgoon
  11. 37% Electric Kohm
  12. 28% Electric Drakgoon
  13. 26% Electric Kohm
  14. 26% Electric Seer
  15. 33% Heat Shildeg
  16. 25% Heat Seer
  17. 25% Heat Brakk
  18. 31% Heat Twin Stubba
  19. 29% Heat Brakk
  20. 30% Heat Drakgoon
  21. 35% Magnetic Ayanga
  22. 25% Magnetic Drakgoon
  23. 25% Magnetic Ayanga
  24. 27% Heat Quartakk
  25. 32% Magnetic Seer
  26. 35% Magnetic Ogris
  27. 27% Magnetic Chakkurr
  28. 25% Cold Brakk Ephemera
  29. Untradable
  30. 41% Toxin Quartakk
  31. 25% Heat Kohm Ephemera
  32. 40% Heat Kohm Ephemera
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Something I've been playing with is the simple observation that crit keeps getting better the more you have of it, since the crit damage part of the damage product typically looks like this:

1+crit chance*(1+cc modifiers)*(crit damage*(1+cd modifiers) - 1)

which if we rearrange it, has a term of modified cc * modified cd. That is to say, stacking crit exhibits polynomial growth, which is better than the linear growth of stacking base damage.

Per the title, Secondary Outburst gives us a way of stacking huge amounts of crit chance and crit damage to take advantage of this.

That said, we do need to put Outburst in its proper context of different scaling techniques for secondary weapons:

  • additive Galvanised Shot with Secondary Encumber = 16.6x
  • multiplicative Secondary Shiver with Hornet Strike = 14.4x
  • Cascadia Flare with multiplicative Galv. Shot <= 34.56x
  • multiplicative Galv. Shot with Encumber and Hornet Strike = 41.6x
  • multiplicative Cascadia Accuracy = ? (I need to sit down and digest this one)
  • Cascadia Flare and additive Galv Shot (IPS+two element) = 10.8x
  • Additive Secondary Shiver and Galv Shot (IPS+two element) = 10.5x
  • Acolyte arcane and additive Galv Shot (IPS+two element) = 9.6x

You might think that Outburst is highly dependent on the weapon's base crit stats, but in fact the bonuses are so big, just over half of all weapons beat the reference "acolyte and additive gshot" multiplier. The strongest weapon in my calculations that shouldn't run raw Outburst is the Velox Prime, but note the emphasis on "raw"...

Incorporating Arcane Avenger into an Outburst build yields an overwhelming amount of power, only beaten by certain multiplicative arcane setups such as multiplicative Cascadia Accuracy, or the multiplicative Galv. Shot builds. Certain frames with flexible Arcane allocations can also afford to run Arcane Precision to push this even further.

One final note is that crit often is less attenuated than raw damage, so for instance Outburst builds will significantly outperform base damage stacking builds on the appropriate enemy types.

How do we take advantage of Outburst? I have three builds around it: the first is to use Rauta with Frostbite and a large magazine to max out Outburst before swapping to my secondary. I use this so I can keep using my Praedos for mobility. The second is to use a good Crescendo stacker, like the Venka Prime, a Zaw with a finisher riven (I use Balla and Dehtat) or a strong finisher weapon like the Innodem. The final is to just use a gunblade and the old forward-neutral High Noon loop technique; fast combo rackers like the Incarnons Dual Ichors or Sibear could also be an option. Theoretically, Rising Storm on Ash might also be an option.

Who uses Outburst well? The usual suspects with big crit buffs, naturally: Zephyr, Yareli, Ivara, Frost, Sevagoth, Harrow, Ash, Dagath, Citrine, and Gyre. I would also say base damage buffers benefit as well, so count Limbo and Chroma.

What are some of my favourite Outburst carriers? The best users are the Deathtrap Trigger incarnons: Lato, Vasto and Kunai; Dual Tox; Lex; Akarius Prime; Atomos; Synoid Gammacor; Epitaph Prime (Dystopia--not our one AFAICT--has a multiplicative Accuracy build though); Athodai; Furis; Onos. Honestly, the sky's the limit.

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submitted 1 week ago* (last edited 1 week ago) by Halasham@dormi.zone to c/warframe@dormi.zone

Hello everyone,

I've been trying to work through my remaining MR fodder. I've picked a few things off my remaining unmastered list and started trying to acquire them... only problem is these things have proven unexpectedly difficult/annoying to get. So, is there a resource somewhere to allow for quick differentiation based on ease of acquisition?

I've got few enough things on the list I could probably fit the set of all weapons I haven't mastered yet into 3-4 screenshots if that'd help.

Edit: Was asked for the screenshots:

Took a bit more than I thought. While I was at it also took a few of the other things that give MR:

I have Tatsu Prime & Citrine building but otherwise I think the screenshots show a pretty accurate listing of what I still need to put effort into.

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  • September 6 at 11 a.m. ET - September 9 at 11 a.m. ET: Heavy Caliber + 30K Credits
  • September 13 at 11 a.m. ET - September 16 at 11 a.m. ET: Depleted Reload + 30K Credits
  • September 20 at 11 a.m. ET - September 23 at 11 a.m. ET: Tainted Shell + 30K Credits
  • September 27 at 11 a.m. ET - September 30 at 11 a.m. ET: Magnum Force + Stratos Emblem

(mission details are in the post, if you care)

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submitted 1 week ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The werewolf, one wolf pack, the furry frame - Voruna!

Release date: 2022-11-30

Passive: Voruna has 4 wolf ghostly companions, she can invoke their powers as her passive by holding their respective ability keys. 1 gives parkour velocity, 2 grants status immunity, 3 gives 100% heavy attack efficiency and 4 prevents your death once on a CD.
Shroud of Dynar - Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.
Fangs of Raksh - Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.
Lycath's Hunt - Lycath hunts to sustain the pack. There is a chance for enemies killed by melee attacks to drop health orbs and enemies killed by headshots to supply energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5 or more Status Effects.
Ulfrun's Descent - Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

Acquisition: Main and component blueprints can be obtained from Rotation C of Conjunction Survival Yuvarium and Circulus on Lua. Also available from Archimedean Yonta on the Chrysalith, Zariman Ten Zero with Lua Thrax Plasm.

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So with his new fashion (love that lopsided scarf) and more importantly his newish augments he's really become a frame that I love a lot more than I thought I would. After looking at some youtuber builds the option seemed to be distinctly nuke or ghost but honestly he works great doing both (even with some mods missing)

Overall he ended up being a frame I can play however I want.

  • Tanky enough to just melee or shoot when I want too.
  • Nukey enough to handle base steel path even without subsuming roar
  • Able to transition to shadow form pretty much whenever I want since the nuke instantly charges death well.
  • Able to nuke well in shadow form too.

Its also just awesome to be able to have swarms of killer ghosts to summon on a whim in both normal and shadow form.

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submitted 2 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone

If anything? I feel like the scattered Limbo guides are mostly pretty comprehensive, but I am curious if there are any needs being underserved.

For a bit of context, I got back on my Limbo bullshit and I think it would be good to spread a bit of the Limbo propaganda. He's out of retirement and back in my daily driver roster, and I'd love to do a little to get people to look at the funny magic man again.

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submitted 2 weeks ago by Halasham@dormi.zone to c/warframe@dormi.zone

Just finished maxing out my Railjack Build and recalled that it at least appeared to be that Railjack was an underappreciated game mode.

So, does anyone like it now? How've you built your railjack? Do you use Lavos when doing Railjack or manufacture energy as-needed?

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submitted 2 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The Spartan, poke & board master, rain of thousand spears - Styanax!

Release date: 2022-09-07

Passive: Styanax's weapon Critical Chance bonus increases by 1% per 40 Shield points, based on his current total including Overshields. Passive bonus is doubled on Speargun primary Weapons.
Axios Javelin - Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.
Tharros Strike - Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.
Rally Point - Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.
Final Stand - Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.

Acquisition: Main and component blueprints are available from Chipper of Kahl's Garrison with Stock earned from Break Narmer weekly missions.

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submitted 3 weeks ago by Halasham@dormi.zone to c/warframe@dormi.zone

Is there a way to stop the mad ramblings of Liches while I'm hunting them?

It's sometimes entertaining but there's too many Lich personalities that are just grating, and I've most definitely got one of those now while I'm just trying to get a new weapon to wring the MR from.

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submitted 3 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone

If you've been avoiding Trinity, what would entice you to play her? Alternatively, are you a Trinity main with a wishlist of buffs for the lovely lobster?

Not enough of a Trinity player to dream up cool stuff, but for example here are some of mine.

  • Mild: base duration and maybe animation speed improvements
  • Wild: one of her augments generates Overguard for the squad. Some kind of buff for Champion's Blessing that makes it easier to stack, and makes the buff permanent until downed or something?
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submitted 3 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The electrifying ballerina, walking Tesla Coil, the other electricity themed frame - Gyre!

Release date: 2022-04-27

Passive: Gyre's abilities gain a flat 10% Critical Chance per active Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.
Arcsphere - Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon - Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace - Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell - Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

Acquisition: Component and main blueprints can be acquired from The Holdfasts' bounties on the Chrysalith.

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Nightwave: Nora’s Mix Vol. 6 is coming to a close—ending on Tuesday, September 3rd at 1 p.m. ET. However, similar to Nora’s Mix Vol. 6, Nightwave: Nora’s Mix Vol. 7 will be released quickly after, on Tuesday, September 3rd, around 2:15 p.m. ET (whenever we Hotfix!)

Vol. 7 rewards are Stalker-themed (the link has a list, but no pictures).

Don't forget to spend your creds!

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submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

This is quickly becoming my favourite secondary arcane. Giving up Secondary Encumber (and Surge in a few cases) was hard, but it's fairly easy to compensate nowadays.

So what's so great about Fortifier? It performs two roles: it gives overguard to frames that can't generate it but enjoy useful synergies with their native defenses, and it also rapidly strips overguard from affected enemies with a x8 damage to overguard multiplier, opening them to CC. CC might have died for a bit, but Fortifier has kind of brought it back.

I'll cover two points in this post: frame synergies, and my favourite Fortifier weapons. Let's start with the synergies.

Frame Synergies

Stealth frames benefit hugely from Fortifier for two reasons. The first is that they typically enjoy running Molt Efficiency, and the extra layer of overgating ensures Molt Efficiency is always running at max power. The second is that overguard broadly cancels almost all negative effects on the frame, including Conduit debuffs in disruption, Netracell debuffs, Archimedea debuffs, Eximus effects etc. One of my banes on Ivara was getting hit with Arson waves while I was on my dashwire and not able to react, or the punishing energy drain conduits working against Prowl. No longer, I am free! The same can be said for Loki for Disruptions and if choosing to run Irradiating Disarm or using Decoy.

Revenant benefits from Overguard for similar reasons, as some negative effects still apply to him even through Mesmer Skin.

Zephyr, my favourite frame of all time and the core of my Warframe addiction, became very clunky to play after Zariman and Overguard, but Fortifier, especially on a good rad weapon, means Turbulence can do its job and keep her very safe again.

Finally, and credit to the wiki for this, damage redirect frames, notably Yareli and Nezha, and to a lesser extent Nekros and Trinity, hugely extend the effective overguard provided by Fortify, up to 150k for Yareli, Nezha and Nekros, and 60k for Trinity.

Favourite weapons

Grimoire goes without saying. The pulsing AoE and chaining property means this rapidly strips overguard in a wide area. Tome mods provide great utility. Without Surge, I only use the Fortifier config on frames that can compensate the damage, like Zephyr and Yareli.

Akarius Prime is a nice hybrid pistol with a massive radius, easily spreads radiation and other statuses while shredding overguard.

Hystrix Prime remains my staple for Disruptions. Still primes well without Encumber due to the puncture and forced element mechanic.

Twin Graks are an incredible hybrid weapon. High single target damage so they shred easily, and absolutely enormous proc per second rate for priming.

Tenet Cycron with magnetic progenitor. Beam weapon so procs rapidly, and very high damage output. Can do mag/viral for priming. Magnetic rapidly shreds overguard. Mag beam so rapidly pops bubbles.

Lex Prime Incarnon. Has enough damage to spare that it can afford to use a utility arcane. Easily oneshots eximus, and the punchthrough and large projectile can deal with Ancient Healer overguard balls.

Tenet Plinx. Lex but radial instead of columnar.

Awaiting testing

Epitaph (waiting for Prime), has higher status and an even IPS spread, as well as two guaranteed elements before modding. Charge shot might be good enough for oneshotting Eximus overguard. Probably not enough damage on the radial tapshot for Archimedea AoE strip.

Synoid Gammacor Incarnon. If you're not running a Contagion Verglas robo buddy, has the nice utility of forced Cold procs. Does spicy AoE hits a la the Tenet Plinx. Un-carnon form has innate mag. The lovely space cubes restore your energy <3

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submitted 1 month ago by Kaldo@dormi.zone to c/warframe@dormi.zone

I've been procrastinating obtaining these for years but now I'm thinking that I'm missing out. I was hoping someone needs any mods from syndicates I'm friendly with and would like to exchange some.

I am negative with New Loka / Perrin Sequence so I'm offering any syndicate mods (or other items) from the other 4 syndicates in exchange. I'm missing 13 mods from Loka, not sure if there are any unique ones in Perrin.

Can be available in afternoons, central EU timezone

view more: next ›

Warframe

2287 readers
16 users here now

dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

Got a question for the /c/warframe mods? Send a message!

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We use a 3 strike system. Strikes are given for breaking the Golden Rule, Excessive Trolling Rule, repeated failure to credit artwork, or for continued spam after a warning. Upon the third strike, the offending user is banned from accessing dormi.zone.

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