this post was submitted on 13 Oct 2024
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Not many companies release this number, the only one I remember is of World of Goo, which is pretty old now. They mentioned that there was about 90% piracy rate for their game.
How would they even know?
You can get a floor of an estimate if people don't remove stuff that phones home.
Only if the part phoning home does send some sort of unique id.
Source IP.
Between NAT, CGNAT and the same instance checking in more than once that is not a very reliable way to count anything.
You asked how they could tell and I'm giving a best guess. I'm not saying it's a perfect approach.