this post was submitted on 08 Aug 2023
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Work Reform
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A place to discuss positive changes that can make work more equitable, and to vent about current practices. We are NOT against work; we just want the fruits of our labor to be recognized better.
Our Philosophies:
- All workers must be paid a living wage for their labor.
- Income inequality is the main cause of lower living standards.
- Workers must join together and fight back for what is rightfully theirs.
- We must not be divided and conquered. Workers gain the most when they focus on unifying issues.
Our Goals
- Higher wages for underpaid workers.
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- Better and fewer working hours.
- Stimulating a massive wave of worker organizing in the United States and beyond.
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Yeah. I've heard so many horror stories from the VFX contractors now. Sound like a hellacious job to work currently
A lot of creative jobs are like this. Game development is incredibly predatory. Noodle has a fantastic video.
not just creatives. if you love what you do you need to be in a union: see pilots.
I always upvote Noodle. This specific video led me to leave my workplace abuse as a dev, and just about just about everyone else I worked with left as well once they saw people leaving. We're all much happier for it. I wish we had a union, because I loved those people and wanted to work with them forever, but we all had to move on.
Agreed. I think he got kinda uppity about people putting animations through AI that increased the frame rate, but other than that he’s chill, and one of the less cringe tubers.
Would the contractors even be in the union, or would it just be the internal employees? A lot of the contract companies aren't even in the US.
I think I read that this is mainly for the VFX people who need to be on-set (since they need to make sure that what is being shot will then be usable for compositing and adding VFX, etc. Those are the people who can't be offshored. Can they be contractors? Maybe, but maybe the other unions for the other people on the set might refuse to work with non-union contractors.
So I'm not sure how this will affect the VFX contractors who do the VFX work that comes after principal photography.