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submitted 2 days ago by Xatolos@reddthat.com to c/games@lemmy.world
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[-] Donjuanme@lemmy.world -4 points 2 days ago

GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??

[-] helenslunch@feddit.nl 2 points 1 day ago

Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.

Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.

[-] acosmichippo@lemmy.world 11 points 2 days ago* (last edited 2 days ago)

because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.

[-] intensely_human@lemm.ee 1 points 1 day ago

In fact, that’s core to the concept of an “image” at the most abstract level

this post was submitted on 15 Oct 2024
399 points (91.1% liked)

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