this post was submitted on 15 Oct 2024
410 points (91.3% liked)
Games
32545 readers
1348 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Eh, not much nefarious you can do by pushing data around. Taking a lot of CPU/GPU usage? Certainly, you can do a lot of evil with distributed computing. But bandwidth?
Costs a lot to host all that data to push to people, and to handle streaming it to so many as well, all for them to just... throw it out? Users certainly don't keep enough storage to even store a constant 100Mb/s of sneaky evil data, let alone do any compute with it, because the game's CPU/GPU usage isn't particularly out of the ordinary.
So not much you could do here. Ockham's razor here just says... planes are fast, MSFS is a high fidelity game, they've gotta load a lot of high accuracy data very quickly and probably can't spare the CPU for terribly complicated decompression.